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Drone SectorNewsv0.2.0 - Vehicle Transport
In-game event

v0.2.0 - Vehicle Transport

Drone Sector · published 24 Aug 2026, 15:43 UTC · build 24908840

All newsPlayers around this dateRead on Steam

This is the first update since launch a month ago that brings larger gameplay changes rather than mainly fixes and improvements.

Vehicle transport had been in my plans for a while, but player feedback pushed it to the top of my gameplay priorities. Bugs and the worst pathfinding problems still came first, but this became the main new system I wanted to get into the game.

Vehicle Transport

Infantry squads can now mount friendly vehicles and use them for transport.

With an infantry squad selected, target a friendly vehicle to give a mount command. The squad will move toward it and mount once close enough. If the vehicle moves while they are approaching, the squad will continue following it.

Once mounted, the squad travels with the vehicle until ordered to dismount or until the vehicle is destroyed.

This should make infantry considerably easier to reposition, especially on larger maps. Instead of slowly walking between objectives, squads can now travel with APCs, IFVs, or other friendly vehicles and dismount where they are needed.

This does not solve every problem infantry currently has. Their combat effectiveness and survivability still need more work, but vehicle transport removes one of their bigger limitations.

Squad Commands

The vehicle transport system also required new squad commands. I ended up adding four: mount, dismount, capture objective, and destroy objective.

The objective commands are more than just different labels for move orders. Capture commands keep squad members inside the capture zone until the objective is completed. Destroy commands make squads look for a position with line of sight to the target and prioritize attacking it.

This also makes command queueing more useful. A queued capture or destroy command now remains active until that objective is completed, instead of ending as soon as the squad reaches its destination.

Commands are selected contextually based on where you aim. Aim at a destroy objective to give a destroy command, inside a capture zone to give a capture command, or at a friendly vehicle to mount it. If the selected squad is already mounted, targeting the ground gives a dismount command.

Command HUD

With more contextual commands, it also became more important to show what a click is actually going to do.

The center command icon now changes depending on what you are aiming at and which squad is selected. It can show movement, mounting, dismounting, capture and destroy commands, along with a blocked state when the selected squad cannot move to the targeted area.

What's Next

There is still quite a lot I want to improve on the ground-combat side of Drone Sector.

Vehicle transport helps with getting infantry around the battlefield, but infantry effectiveness still needs work. I want to improve the visibility and accuracy systems, especially situations where vehicles spot troops through trees too quickly and land accurate shots almost immediately.

I also want infantry to make better use of cover, making stationary or well-positioned squads harder to spot and hit while improving their effectiveness in return.

- Ingmar

Full Patch Notes

Added

  • Vehicle mounting. Infantry squads can now mount friendly vehicles for transport. Target a vehicle with an infantry squad selected to issue a mount command. The squad will move to the vehicle and update its destination if the vehicle moves. Mounted squads remain inside until ordered to dismount or the vehicle is destroyed.

  • Dismount command. Mounted infantry squads can be ordered to dismount by targeting the ground. The squad exits the vehicle and spreads out nearby.

  • Capture commands. Targeting a capture zone now issues a dedicated capture command. Infantry squads will remain inside the zone until the objective is captured. Capture commands can also be queued.

  • Destroy commands. Targeting a destroy objective now issues a dedicated destroy command. Squads will move into a position with line of sight and engage the objective until it is destroyed. Destroy commands can also be queued.

  • Command HUD hints. The center HUD icon now shows which command will be issued at the current aim point, including when movement or another action is unavailable.

  • Rain effects on Quarry and Airfield. Rain can be disabled in the settings.

Changed

  • Landmines now only damage friendly troops when air-to-ground friendly fire is enabled.

Fixed

  • Improved navigation data generation, reducing cases where squads take unnecessarily long or oddly shaped paths.

  • The language selection screen should no longer appear again after a language has already been selected.

Known Issues

  • Vehicle avoidance can still cause vehicles to swerve off bridges.

  • Vehicles can sometimes get stuck moving back and forth near trees.

  • Queueing many squad orders can cause a performance drop.

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In-game event14 Sep 2026v0.3.0 - Spotting & AccuracySpotting & Accuracy One of the biggest issues infantry has had in Drone Sector is dying too quickly. In some situations that makes sense. They aren't super soldiers, and if a shell lands next to them, they will probably die. The problem was broader than that, though. In infantry-to-infantry firefights, entire squads could get wiped out within seconds, even at ranges over 100 meters. A big reaso…Game update31 Aug 2026v0.2.1 - HUD & Vehicle Improvementsv0.2.1 - HUD & Vehicle Improvements Improved unit tracking and HUD readability, alongside better vehicle driving and collision avoidance. Added · Unit type icons now appear when zooming far out, making it easier to see what enemy types are where. · Icons of the same unit type merge into larger grouped icons when close together. · Replaced the old unit icons with a new, simpler set designed spec…Game update17 Aug 2026v0.1.6 - Anti-Air & Weapon Balance Hotfixv0.1.6 - Anti-Air & Weapon Balance Hotfix I originally planned to move straight from v0.1.5 into the larger v0.2.0 update, which is mainly focused on vehicle mounting and dismounting. However, after quite a few reports about anti-air balance over the past week, I decided to pause that work briefly and push out one more smaller update first. v0.1.6 focuses mainly on making flak and missiles fair…