I originally planned to move straight from v0.1.5 into the larger v0.2.0 update, which is mainly focused on vehicle mounting and dismounting. However, after quite a few reports about anti-air balance over the past week, I decided to pause that work briefly and push out one more smaller update first.
v0.1.6 focuses mainly on making flak and missiles fairer and more reliable to fight against, along with a few weapon balance changes. Work on v0.2.0 will continue after this.
Improved enemy flak targeting behavior. Flak now aims for randomized burst points around the predicted drone position instead of relying primarily on projectile spread.
Improved anti-air missile flare behavior. Missiles now continue tracking the oldest active flare until it burns out before switching to the next one.
Flares now work more reliably when multiple flares are deployed in quick succession.
Weapons now trigger alarms more reliably.
Reduced enemy flak AA accuracy.
Reduced enemy flak explosion radius and damage.
Reduced enemy missile AA damage.
Increased enemy missile AA maximum velocity and acceleration.
Increased 40mm HE and HE-FRAG primary and secondary damage.
Greatly increased Glide Bomb cluster HE explosion damage.
Increased 150mm Railgun damage.