Grand Theft Idiots · published · build 24757299

This is a smaller update focused on fixing issues, improving performance, and refining some of the core systems. We've also made some important improvements to the guard and heat systems, networking, and NPC behaviour.
Added new status UI showing your current aggro.
Added NPC thieves who can also be arrested and detained.
Updated the npc, guard npc, heat systems with a complete overhaul. Guards will now assign roles and coordinate their responses instead of blindly chasing players.
Updated networking and improved networking performance by around 2.5x.
Updated the alert outline shader effect now will be a proper outline.
Fixed a bug where lobbies were capped at 4 players regardless of the job board settings.
Fixed VOIP sometimes not working and not properly fading with distance.
Fixed the game freezing after the host player leaves the game.
Fixed the round timer randomly breaking during matches.
Fixed extraction van material not properly setting to emissive.
Fixed players being able to jump out of the garage.
Fixed NPCs being able to spawn on tables and shelves.
Thanks for following development! We're continuing to polish the game, improve the experience, and add new features as development progresses.