We hope the summer heat doesn’t melt your skin, as it currently does ours. In situations like these, we sometimes envy Moriana. She’s a cold-hearted witch, and no summer sun can touch her pale skin.
But we’re not complaining, and we keep working on Be My Horde. We’ve had a plethora of important discussions, set our goals, and are now actively working on the next major update. As we previously announced, it will launch later this year and will be the biggest update in the history of Be My Horde. No pressure...
We hope to start sharing some behind-the-scenes assets and information in a month or two. As always, we’ll do our best to keep you up to date here, but we also highly recommend joining our Discord server, where we plan to share development assets and behind-the-scenes content more frequently.
Speaking of the heat, the annual Steam Summer Sale has just begun, and we’re taking part in it! So, if any of you wanted to recommend Be My Horde to your friends and family but were waiting for a good opportunity, now is the time. For the next two weeks, you can grab our necromancy-themed roguelite survivor with a 20% discount.
To wrap things up, we’re also releasing a new minor update, version 0.14.6, with a handful of small fixes and improvements. For bigger changes and additions, you’ll have to wait for the major update we mentioned earlier, but in the meantime, we’re continuing to address the smaller issues you’ve been reporting.
Check out the full patch notes below:
CHANGES
💀 Increased Moriana's movement speed in the Dominion by 25%.
💀 Added an option to change the Enrage keybinding.
💀 The Enrage action now supports a secondary input binding (default Ctrl).
💀 UI navigation actions are no longer configurable and have been removed from Keybindings.
💀 Reset settings now restore default keybindings.
FIXES
💀 Fixed an issue with characters' portraits sometimes missing, and with dialogue elements overlapping during runs.
💀 Fixed an issue where dialogues occasionally failed to display, leaving only voice playback.
💀 Fixed an issue where contextual UI prompts continued to display the default input after controls were rebound.
💀 Fixed an issue where contextual UI prompts were not displayed when an action had only a secondary binding assigned.
💀 Fixed an issue that could leave actions without an assigned input after rebinding controls.
That’s it for today. Stay hydrated. Stay strong. And stay tuned. We’ll share more information about the next major update soon.
PRAISE BE MORIANA!
The Polished Games Team