Exposure: more or less light, like a camera. Unlike Brightness, white stays white.
Shadows and Highlights: the dark and bright ends on their own, on NVIDIA's −100 to 100 scale, so values from an NVIDIA filter copy straight over.
Tint Color and Tint Strength: a tint of any color.
Sharpen: uses your monitor's own sharpness setting (most monitors allow it). It never touches the game, and your monitor's setting comes back when you turn GammaBoost+ off.
Black & White: with a filter color, as in black-and-white photography.
Colorblind: pushes apart colors that look the same with Protanopia, Deuteranopia or Tritanopia.
Black & White's filter colors and Colorblind need an NVIDIA card with HDR off. In HDR, Black & White is plain gray.
Everything works outside the game, with nothing injected, so it's anti-cheat safe.
Changes
Vibrance now changes color only: grays and contrast stay as they are. The built-in presets keep their look. Your own and community presets that use Vibrance lose a little of their contrast and get a little more color.
The old Highlights slider is now called White Level, and the old Tint is Green–Magenta.
Manual is quicker: slider changes go on screen straight away, on all monitors at once.
A tidier Manual: Black Level, White Level, Green–Magenta and the tint color are under "More". A "More" opens by itself while one of its sliders is changed. Channels is collapsed until you need it.
Fixes
Presets per monitor: after a restart or a driver update, Windows can renumber monitors, which sent presets to monitors that no longer existed. GammaBoost+ now follows each monitor itself.
"Windows refused the change" no longer shows while your screen is changing, and when it does show, it says which display and why.