
I don’t know how everyone will react to this experiment, but I think the idea is cool. I didn’t want to make a DLC and I didn’t want to work on this character anymore. But I saw I had accumulated a huge amount of material and assets from the previous project. It would be a shame if they went to waste, so to speak. Those who know me long enough know that at some point in development I planned to send Alek to the USA, which is why I left such an ending in the main game) Now I see a growing interest in this character, and after so many years I’ve grown used to him. So I think it would be nice to see how his future would unfold.
Plot.In 2000, Alexei Smirnov "Alek" immigrates to the United States after all life’s twists and turns, where he plans to start a new life and, as they say, get out of the business. Of course, no one will let him live in peace, because he quickly falls under the influence of former friends, whom in America are known as the "Red Mafia" or the "Russian Mafia."So, we have the same ALS V4 controller here, which I will upgrade, taking into account all the wishes from the previous game and trying to improve gameplay. There will be more emphasis on shooting and visual effects. Essentially, it will be an improved version of the previous game, so I won’t have to reinvent the wheel and rebuild the entire system from scratch. The game will be built on an existing base. Now the arsenal includes only American classics: Colt 1911, Glock, Uzi, and M16. The main feature (magazines with photo models) I’ll keep. Only now it will be the magazine “Immigration.” Something like that—let’s see what all this will turn into. The game will be released as a standalone title, not as DLC, so I’ll probably create a new Steam page.