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ALEKNewsPatch 1.0
Game update

Patch 1.0

ALEK · published 2 Aug 2026, 19:06 UTC

All newsPlayers around this dateRead on Steam

ALEK Patch 1.0 will be completed and uploaded within the next week. While I’m working on it, please review the list and, if possible, add comments or wishes so I can promptly weave them into the new build.

The list of fixes you will see in the update:

  • Removed fall damage (there isn’t anywhere to fall)

  • Reduced damage from enemy fire

  • Increased damage from player shots (therefore greatly reducing enemies’ time to kill)

  • Implemented “hip-fire” shooting, as many requested

  • Implemented reloading while aiming

  • Changed gunshot sounds for pistols and the muzzle flash of the AKSU (the AK74 muzzle flash is fine) and removed the dense smoke from guns (this was often mentioned; I redid that) also reduced bullet spread for automatic weapons, making long-range shooting more accurate and convenient

  • Added medkits on levels

  • Reduced the number of grenades the bots carry; they will appear occasionally but now much less often (they caused the most complaints)

  • Implemented shoulder switching. Shooting near walls could glitch in some moments (the crosshair reads surfaces and, if the camera collides, shooting can be blocked). This fixes that issue and the ability to quickly switch shoulders compensates for this camera behavior. I don’t plan to tinker with shooting further

  • Some lighting improvements and a cosmetic pass across levels and their contents. Some things were removed, some added. Some elements scaled up or down

  • Added extra hints in some places (where and how to proceed)

  • Checkpoints: Given the above changes, I don’t see much point in adding more checkpoints—the game isn’t very long, and this patch would make it significantly easier

  • Ability to exit to the settings menu from the pause menu

  • Addition of a cutscene skip button, though it’s already present in the current version and can be activated by pressing the Enter key

  • I’ll try to tweak the audio further; some sounds are a bit quiet (steps, 3D positioning of enemies)

  • About the game size: currently players are downloading a double build, because before the release I found a bug in the final version during Steam testing and uploaded another fixed version, but for new players the game now weighs twice as much. I didn’t disable the previous storage due to fear of a crash. The final size is about 19 GB. I will disable the two storages and connect a new one with fixes. With the update you should only download about 19 GB. But be aware that Steam might drop a file from the build, which could cause a failure (I experienced one on the last level, which dumped me to the menu instead of the mansion). In general, I’ll continue testing and try to reduce the game’s size.

That’s about it. Stay tuned for updates, and feel free to share your suggestions.

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Community22 Aug 2026Reaction to Patch 1.0Hello everyone! It has been some time since Patch 1.0, and finally the situation with reviews has leveled out. I would like to thank you all and ask you to continue leaving as many positive reviews as possible, as they affect the visibility of the game on Steam. It appears that I have addressed the critical and major issues, as players are no longer writing about them.Community21 Jul 2026RELEASE RESULTSHello everyone! I've summarized the first week and can say that Alec's release did not attract the attention of either the audience or bloggers. The game is practically uninteresting to anyone. I haven't even recouped a small portion of my investment; fewer than 200 copies have been sold. From this, I conclude that the project simply isn't needed, which means there's little motivation to contin…Community14 Jul 2026THANKS FOR YOUR COMMENTS!Thank you to everyone who bought the game, played it, and left reviews! I read all of them and take your feedback on board. I might release a couple of patches in the future to fix some of the game’s issues.