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Substrate: EmergenceNewsv0.4.5a-1
Game update

v0.4.5a-1

Substrate: Emergence · published 12 Sep 2026, 21:10 UTC

All newsPlayers around this dateRead on Steam

v0.4.5a:

* Fixed various tutorial hard locks.

- Some locking bugs may still occur. When encountering a game locking bug during the tutorial, you may skip it.

- The tutorial is being worked on and will be replaced. Added a notice in-game.

* Fixed cells stalling before division and daughters shrinking each generation. Daughters now regrow to full size; the parent pays for the division.

* Fixed deaths reporting the wrong cause or no cause at all.

* Fixed cells taking acid damage in neutral dishes, and adaptation firing on tiny temperature changes.

* Lysocysts should no longer conflict with digestive enzymes. Enzyme firing is now driven by the cell's ATTACK behaviour.

* Crystal consistency improvements

* Rival labs retrained: all four play differently and deploy their full tray. Fixed contested dishes that never resolved or auto-won.

* Fixed Bionet board panning, doubled card hexagons, missing portraits, and being asked to name your lab twice.

* New pause menu: a simple centred list. Fixed pausing shifting the HUD and cards leaking keypresses into the game.

* Controls and quick reference are one floating panel. Every key hint is hoverable and clickable.

* Hover a bacterium to see its tolerances in INSPECT. Tab camera lock now follows your selection.

* UI consistency improvements and bug fixes

* Added various missing tooltips

More from Substrate: Emergence

Other announcements

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Game update14 Sep 2026v0.4.5a-2v0.4.5a-2: * Fixed delivery contracts never completing. Contracts now say the specimens come from the Cryobank. * Renaming a strain should now show the new name everywhere. * Fixed a spliced specimen being lost if you pressed RESUME soon after splicing. * Fixed enzyme shots hitting the cell that fired them. * A large cell with an Explosive enzyme no longer sets off its own shot. * Improved memo…In-game event9 Sep 2026v0.4.5Hey everyone! I uploaded v0.4.5 and it has some major improvements, especially around the game flow and UI consistency. I took a risk and removed zones as the main game mode, replacing it with biomass-based scoring. I'm still working out the kinks but I think this will end up feeling better and more natural; however, I will wait for feedback to make a final decision. This will be the last major…