Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Substrate: EmergenceNewsv0.4.5
In-game event

v0.4.5

Substrate: Emergence · published 9 Sep 2026, 02:47 UTC · build 25199687

All newsPlayers around this dateRead on Steam

Hey everyone! I uploaded v0.4.5 and it has some major improvements, especially around the game flow and UI consistency. I took a risk and removed zones as the main game mode, replacing it with biomass-based scoring. I'm still working out the kinks but I think this will end up feeling better and more natural; however, I will wait for feedback to make a final decision. This will be the last major Demo version, although I will continue to patch it and make tweaks where necessary. I will continue addressing any feedback in sub-version patches as always. I expect to have a patch ready in the next few days that will improve the rival AI further, that will be in v0.4.5a. I'm not sure exactly what I'm going to do with the demo yet but I plan to leave it up so its available permanently, and I won't leave anything broken.Thank you so much to everyone who has played the demo so far and left feedback. Early Access will include further improvements to all of the existing systems, as well as more maps, rival labs to play against, and more goodies! I am so excited to continue working on this game in Early Access and beyond! Happy playtesting :) Changelog: v0.4.5:

UI V4:

* Restored live simulation behind menus

* Improved UI layout and consistency

* Improved navigation

* Enforced dictionary

* Bug fixes

Mechanics:

* Trophin is mainly acquired by scraping cells since zones were removed

* Removed selection modes, replaced with control groups

* Trophin moved to its own slot as F to direct feed

* z/x/c/v now directly dose from the compound slots (no arm/disarm)

* Added compound storage beyond 4 slots

* Velocity impulse damage rescaled with velocity/mass

* Pheromagen mutates cells to produce pheromone with ER organelle

* Pheromone converts cells to ally team

Bionet:

* Zones removed from main gamemode; win condition is now biomass based

* Bionet visuals overhauled

* Added live standings board with rival labs

* Improved rival lab architecture, but its still very dumb WIP while training

* Bioexchange orders go directly to storage when cryobank is full

Controls:

* First right-click disarms every tool

* S cancels orders

* Rebinding a key displaces conflicting bindings

* Exposed lens function keys

Misc:

* Splicer bug fixes

* Plasmodia branch behavior improvements

* Various bug fixes

More from Substrate: Emergence

Other announcements

All news
Game update14 Sep 2026v0.4.5a-2v0.4.5a-2: * Fixed delivery contracts never completing. Contracts now say the specimens come from the Cryobank. * Renaming a strain should now show the new name everywhere. * Fixed a spliced specimen being lost if you pressed RESUME soon after splicing. * Fixed enzyme shots hitting the cell that fired them. * A large cell with an Explosive enzyme no longer sets off its own shot. * Improved memo…Game update12 Sep 2026v0.4.5a-1v0.4.5a: * Fixed various tutorial hard locks. - Some locking bugs may still occur. When encountering a game locking bug during the tutorial, you may skip it. - The tutorial is being worked on and will be replaced. Added a notice in-game. * Fixed cells stalling before division and daughters shrinking each generation. Daughters now regrow to full size; the parent pays for the division. * Fixed de…