
Hey everyone! I uploaded v0.4.5 and it has some major improvements, especially around the game flow and UI consistency. I took a risk and removed zones as the main game mode, replacing it with biomass-based scoring. I'm still working out the kinks but I think this will end up feeling better and more natural; however, I will wait for feedback to make a final decision. This will be the last major Demo version, although I will continue to patch it and make tweaks where necessary. I will continue addressing any feedback in sub-version patches as always. I expect to have a patch ready in the next few days that will improve the rival AI further, that will be in v0.4.5a. I'm not sure exactly what I'm going to do with the demo yet but I plan to leave it up so its available permanently, and I won't leave anything broken. Thank you so much to everyone who has played the demo so far and left feedback. Early Access will include further improvements to all of the existing systems, as well as more maps, rival labs to play against, and more goodies! I am so excited to continue working on this game in Early Access and beyond! Happy playtesting :) Changelog: v0.4.5:
UI V4:
* Restored live simulation behind menus
* Improved UI layout and consistency
* Improved navigation
* Enforced dictionary
* Bug fixes
Mechanics:
* Trophin is mainly acquired by scraping cells since zones were removed
* Removed selection modes, replaced with control groups
* Trophin moved to its own slot as F to direct feed
* z/x/c/v now directly dose from the compound slots (no arm/disarm)
* Added compound storage beyond 4 slots
* Velocity impulse damage rescaled with velocity/mass
* Pheromagen mutates cells to produce pheromone with ER organelle
* Pheromone converts cells to ally team
Bionet:
* Zones removed from main gamemode; win condition is now biomass based
* Bionet visuals overhauled
* Added live standings board with rival labs
* Improved rival lab architecture, but its still very dumb WIP while training
* Bioexchange orders go directly to storage when cryobank is full
Controls:
* First right-click disarms every tool
* S cancels orders
* Rebinding a key displaces conflicting bindings
* Exposed lens function keys
Misc:
* Splicer bug fixes
* Plasmodia branch behavior improvements
* Various bug fixes