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FluxWerksNewsv0.5.9 to v0.5.11 - Bug fixes and polish
In-game event

v0.5.9 to v0.5.11 - Bug fixes and polish

FluxWerks · published 11 Sep 2026, 09:08 UTC · build 25249411

All newsPlayers around this dateRead on Steam

FluxWerks v0.5.11 - 11-09-2026

Improvements

  • Xenomass - Now climbs raised platforms and cliffs of any height, spreads back down from them, and crosses gaps and moats.
  • Harvester - Collects Xenomass at any height inside its area, instead of only near its own level.
  • Xenobloom Site - Glows purple while active and shows whether it is still growing or how long until it fades. With Xenobiology, charging sites show eruption size.
  • Routers and Elevators - Show what they are carrying, and can be emptied from their own panel.
  • Map Toolbar - The map's controls moved onto the map itself, grouped by what they do, and fade out when the mouse leaves the map.
  • Map Pins - Double-click the map to drop a pin, and click a pin to rename it.
  • Pin and Port List - Now open by default when you open the map. Switch it off from the map toolbar.

Bug Fixes

  • Fixed Xenomass spreading over open water as readily as over dry ground.
  • Fixed rare case where parts of your world reverting to untouched terrain, losing what you had built or mined there.
  • Fixed rare case with holes appearing in distant parts of the world.
  • Fixed belt items not closing up the gap after taking one item type off, including in existing saves.
  • Fixed taking items off a belt line leaving behind whatever was waiting inside its routers and elevators.
  • Fixed demolishing an elevator destroying the items still inside it.
  • Fixed having to click the map pin's name box before you could type in it.

FluxWerks v0.5.10 - 10-09-2026

New Features

  • Computing Priority - Each building that uses computing has a priority slider in its inspector.

Improvements

  • Cloud Storage - The panel lists only stores that are online, with a line counting any that are paused or unpowered.
  • Drone Port Requests - Keep, Stocked and Available now sit side by side: what you want, what is here, and what the source ports offer.
  • Drone Port - Warns you when every fuel depot in range has run empty, while the drone is still flying on the charge it has.
  • Tutorial - Reordered and rebalanced, and it now teaches about more things that were previously not explained.

Bug Fixes

  • Fixed a Deep Vein Extractor with a full output still counting as running and drawing power.
  • Fixed items being taken out of a paused Cloud Storage.
  • Fixed the Computing Shortage alert repeating while the compute reserve hovered at empty.
  • Fixed a computing shortage leaving some buildings that use computing running at full speed.
  • Fixed building more machines than your computing can support still raising total output.
  • Fixed the building inspector showing full speed on a machine slowed by a computing shortage.
  • Fixed the Drone Port Requests panel showing a grey clipped priority dropdown and a blank white box beside Source.
  • Fixed a drone port with a fully charged drone refusing to fly whenever every fuel depot in range was empty.
  • Fixed a drone port reporting itself fine while a paused, roofed or unfinished depot was its only one in range.
  • Fixed the Group by name label in the Transport statistics being almost unreadable against the panel.

Balance Changes

  • Computing - Buildings use computing only while they work instead of it being a permanent idle tax.
  • Computing - Initial free computing reduced from 4 MB/s to 2 MB/s, exactly one Research Terminal at full speed.

FluxWerks v0.5.9 - 08-09-2026

New Features

  • Precipitation - A new graphics setting for how much rain and snow falls. Find it under Weather in Display and Graphics.

Improvements

  • Performance - Lower temperature simulation cost on large worlds.
  • Snow - Flakes now fall at varied sizes and speeds, drift on their own paths, and settle onto whatever surface is below them.

Bug Fixes

  • Fixed all but one Maintenance Depot sitting idle when their coverage overlapped.
  • Fixed Planters refusing to plant some plots in their square after loading a save.
  • Fixed rain and snow switching everywhere when you moved between warm and cold ground.
  • Fixed rain and snow falling through roofs and into caves.
  • Fixed water ripples stopping instantly when the weather changed instead of fading.
More from FluxWerks

Other announcements

All news
In-game event14 Sep 2026v0.5.12 - Router clusters???What is this, you ask? Well, that is a router cluster! You can now combine routers and create any kind of connected shape you want up to 16 routers and they work together as one. Need a 1 input 4 out splitter? Just create line of 4 routers (or 2 also works if you use the sides) and have one belt in and 4 out and it splits the input to the 4 outputs. Want to do 4x4 box? Go ahead. Need crazy L sh…