Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Pax DeiNewsR48 - Patch Notes
In-game event

R48 - Patch Notes

Pax Dei · published 16 Sep 2026, 12:44 UTC · build 25245115

All newsPlayers around this dateRead on Steam

New Content

  • Improved the Redeeming Queue so you can now reclaim items recovered from expired plots from any zone within the same world, with Lyonesse as the exception.

  • Added the Radiant Hart, a new creature found in the Wildlands and Lyonesse.

  • Added Radiant Hart Antlers, a new resource used in several new recipes.

  • Added Blessed Sevenfold, a new flower found in the Wildlands and Lyonesse.

  • Added the Shepherd's Hushed Canopy, a new Shepherd Hat available from Tier 2 to Tier 4.

  • Added the Ancient Sylvan Staff, available from Tier 2 to Tier 4.

  • Added three new decorations: Ward of Demira, Trophy of the Radiant Hart, and Chandelier of the Radiant Hart.

  • Added Cleared Ground, a new grass-removing building piece available in two sizes.

  • Added 70 in-game Achievements as Steam Achievements.

  • Revamped 'Claim a Plot' menus.

Combat & Abilities

  • Players can now refresh consumable buffs when they have 30% or less duration left. This change applies to both food and potions. The UI now indicates when a buff can be refreshed, and hovering over the consumed food bar displays the food stats.

  • Added various scalability settings for spells associated with the Sylvan Staves.

  • Added two new spells for the Ancient Sylvan Staff. In addition to Regrowth, the Staff now has Reaping Bloom and Seeding Grove.

  • Overgrowth has been updated to scale with the Seeding Grove effect when two players are wielding one of each Staff.

  • Bloodfed Grove heal-over-time reduced by ~10%.

  • During a Duel, beneficial effects (heals, shields, buffs, cleanses) from players outside the Duel no longer affect the duelists, keeping Duels self-contained.

Fixes

  • Fixed an issue where a pacified enemy would start moving without animation when aggroed.

  • Staves now lose durability when casting bolts and using spells. Once a Staff breaks, the player is no longer able to wield it. Note: this change is not popular. While we already increased their durability to match 2-handed weapons, we will continue to monitor the situation and rebalance as needed.

  • Fixed an issue where some abilities would not play their respective sound effects.

  • Fixed an issue where damage from Staves and Bows was not affected by the Ambush spell.

  • Fixed an issue where casting Taunt on an NPC already casting a spell would cause them to loop their attack animation indefinitely.

  • Fixed an issue where melee humanoid NPCs would teleport toward the player while affected by Netfall or Ironroot Grasp.

  • Fixed an issue where enemy NPCs could teleport away after being mesmerized.

  • Fixed an issue where NPCs would become unresponsive if hit immediately after losing aggro.

  • Improved blocking responsiveness, making it easier to block while coming out of an attack.

  • Fixed an exploit where a player at exactly zero health became immune to all attacks without dying.

Hunting

  • Improved arrow visuals, including arrow trails and particles, and added automatic removal of arrows stuck in targets after a while.

Fixes

  • Fixed an issue where some birds would fly away too early while the player's character was within their LoseSight radius.

  • Fixed an issue where the aiming height of remote players was not displayed correctly.

UI

  • The Settings menu has been refreshed as part of the ongoing UI revamp.

  • Improved chat message wrapping.

  • Players now receive an in-game notification when they have been warned or sanctioned by community moderation (GGWP automod).

Fixes

  • Fixed an issue where the clan name was not displayed in some Clan menus.

  • Fixed an issue where the health bar displayed in the Party UI had a different color from the player vitals.

  • Fixed an issue where players could not close the Voice Chat settings menu using the ESC keybind.

  • Fixed an issue where the Home Plot icon remained visible on the map while in a different province.

  • Fixed an issue with the Journal where items could display placeholder descriptions or a description from a previously hovered item.

  • Fixed an issue where the player could not close the Unstuck menu or stop the Unstuck process after closing the menu once.

  • Fixed an issue where the character portrait was not displayed in the Make Alderman pop-up window.

  • Fixed some missing notifications during login and travel.

  • Fixed an issue where Chat server connectivity problems could cause message timestamps to become mixed up.

  • Fixed an issue where the tutorial displayed an outdated image of the Miracles UI.

  • Fixed an issue where using the /general chat command would send a message in Nearby Chat.

  • Fixed an issue where closing the Unstuck window with the mouse could break other in-game actions.

  • Fixed an issue where an incorrect Grace purchase amount could be displayed for the second character when buying Grace with two characters on the same day.

  • Fixed an issue where custom map markers could not be hidden.

Visuals

  • Fixed an issue where a player's face could disappear.

  • Fixed an issue where the item dropping animation could interrupt actions such as mining, chopping, or autorun.

  • Fixed foot animations to prevent clipping during emotes.

  • Fixed an issue where a character's braid hairstyle could flicker while lying on the ground in the dead state.

  • Fixed an issue where releasing Block while holding a two-handed weapon could cause the weapon model to clip through the character's head.

Achievements

  • Fixed an issue where players would not receive the Blood and Banner Achievement retroactively.

  • Fixed Achievements that require crafting certain furnishing items.

  • Fixed an issue where the Aspiring Carpenter Achievement had an incorrect objective.

  • Fixed an issue where claiming an Achievement reward through the Journal would not remove the reward notification from the Notifications menu.

  • Fixed an issue where Dungeon names listed in Exploration Achievement objectives were not localized.

  • Fixed an issue where some Achievements were misspelled in the Polish localization.

Crafting, Building and Resources

  • Fixed an issue where storage boxes could become inaccessible and vanish, permanently losing their contents, when destroyed.

  • Targeting stacked or packed containers is now more reliable.

  • Fixed an issue where Journal recipes did not display the number of items produced.

  • Fixed an issue where Processing Crafter permissions did not work as intended.

  • Fixed an issue where a player could be prevented from using another instance of a crafter after the one they were using was destroyed by another player.

  • Fixed a few building piece recipes where smaller pieces incorrectly cost more resources than their larger counterparts.

Markets

  • Fixed an issue where market filters were applied only after closing and reopening the menu.

  • Fixed an issue where some items listed for sale would not appear in the Heartlands Markets.

System

  • Xbox (Microsoft Store) players can now purchase Tokens directly from the in-game shop.

Fixes

  • Fixed a rare server crash that could occur when equipping weapons or tools while logging in, logging out, or traveling between zones.

  • Fixed an issue where players could occasionally get stuck indefinitely while loading into busy areas.

  • Improved how NPCs and world objects are updated on saturated connections, reducing cases where they could appear to stop updating.

  • Fixed crashes when closing the game during the startup video.

  • Fixed Discord-related crashes.

  • Fixed an issue that could cause seemingly random crashes near campfires and some other structures using flame VFX.

  • Changes to fix some rubberbanding issues in dense areas where there are several overlaps of building and furnishing pieces.

More from Pax Dei

Other announcements

All news
Community16 Sep 2026R48 is live! - Release NotesR48 brings new creatures, resources, equipment, decorations, and quality-of-life improvements, alongside a new way to clear grass from your plots and the next step in our ongoing UI revamp. Redeeming Queue Improvement Items sent to the Redeeming Queue when a plot expires will no longer be locked to their original home valley. You’ll be able to reclaim them from any home valley and any Province…