
Long time no see, Drivers!
We can’t rid the world of the Wasted, but we can squash some bugs and do a little work under the hood.
Here are few things we fixed in this version:
Many memory optimizations
Corrected a rare crash that occurred when quitting the game from the main menu
Fixed FSR upscaler not activating properly
Engine sounds should now play consistently when loading completes
Respawning at the finish line should no longer add a bonus lap
Chief Biggun & Wastehead have lost their resurrection ability
Fixed dark lighting on some levels and time of day
Improved visibility of some vehicle components
Patch 4 is still in the works! Although it's still too early to give any specifics, the team is taking a very close look at the community's most requested features. Stay tuned for more info on the future of Carmageddon: Rogue Shift.