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Carmageddon: Rogue ShiftNewsOld School is Back in Session! Old Fashioned Way & Arena Events | Patch 3
Major update

Old School is Back in Session! Old Fashioned Way & Arena Events | Patch 3

Carmageddon: Rogue Shift · published 3 Jul 2026, 17:32 UTC

All newsPlayers around this dateRead on Steam

🚨 ATTENTION ALL DRIVERS 🚨

Patch 3 has arrived, and with it come 2 new challenges, a new event type, a new car, and a slew of balance changes, bug fixes, and quality-of-life improvements! (Patch 3 will hit consoles as soon as each version is approved by their platform.)

New in Patch 3

Challenge Modes

  • “Old Fashioned Way” Can you crash through tougher competition without weapons? Opponents won’t respawn when wrecked, just like the good ol’ days.

  • “No Second Chances” Buckle up and avoid damage like the plague, because every mistake WILL cost you in the long run.

Event Type

  • Added Arena event and 3 arenas to fight for survival on

Vehicle

  • Added Mitsushi, based on a particular Group B rally car. Frail and slippery, but fast and deadly!

Steering Wheel Support

  • Steering wheel support added to the main game branch, added configuration for the Logitech G920

Rebalancing

  • Faster acceleration. All vehicles have more torque at low RPMs so they accelerate faster. Top speeds haven’t changed much, but…

  • More boost is granted for wrecking enemy vehicles and killing Wasted

  • Stronger boost push for harder and more satisfying bashing

  • Firecracker and SQR-NE55 swapped in the Black Market

  • Introduced “Lucky Finds” in the Campaign shops: you can occasionally find items that have not yet been unlocked in the Black Market, to encourage exploration and add variety in the early to mid game

  • Tremorz gameplay improvements; review of the lock system, phases timing, weak spot collider position and size, melee damage multipliers. Improved response to weapon hits. Revised speed when close to the player vehicle, and more!

Bug Fixes

General

  • Fixed a generic crash caused by certain physics interactions

  • Fixed Common Wasted sometimes stuttering when player drives close

  • Fixed Common Wasted flying on Tremorz’s Gorge

  • Fixed Common Wasted blasting off into space after being killed while submerged in sewage

  • Fixed a broken animation for Siren seen from far afield

  • Fixed flying and underground Boomers

  • Removed postmortem reflex from cars (sidebash animation no longer loops if used at the moment of death)

  • Improved destruction effects of cardboard boxes (No green Mazdas were hurt during the process)

  • Removed clipping on camera shake while using Bonnet Camera

  • Tuned FOV and movement for Bonnet Camera on race intro sequences

  • Intensified visible blood splatter visuals for Bonnet Camera

  • Fixed weapons mounted on roof not disappearing with wrecked cars

  • Fixed “Reset to default” option not resetting some options to default

  • Fixed wrong default video settings for the Steam Deck

  • Fixed issues related to wrong Scaling Resolution values while using Upscalers

  • Fixed Machine Gun Turret missing word “Turret” in its name

  • Fixed OG Eagle spontaneously emitting glass shards

  • Fixed missing fins on OG Eagle if player have entered Photo Mode from Bonnet Cam

  • Fixed lights on Enforcers being pink on low quality settings

Gameplay

  • Fixed scoring actions on Enforcers in Survival not recognizing types of Enforcers and not granting correct bonus points from perks

  • Fixed Weapon Dealer not offering upgrade to the currently owned weapon when the weapon tier difference was too big

  • Fixed Horde containers not being able to be opened via weapons

  • Shortened base boost duration of Piccolo to match the other cars

  • Removed "beyblades" from barrels dropped by Bullzerker

  • Fixed “Death Cheater” achievement being triggered by quitting the race while in Last Stand mode (We know it also fits the name but no, sorry!)

Performance

  • Improved performance of Common Wasted and their navigation precision and collision

  • Improved performance and various minor visual glitches of ragdolling corpses

Perks

  • Fixed Score-related perks (such as Russian Roulette, M.A.X. or Big Game Hunter) not giving a correct amount of credits and boost points in certain cases

  • Streamlined Pyromaniac’s description

  • Altered Gun’s Game behavior: now counts amount of times a weapon has been bought since the start of the run instead of since acquiring the perk

  • Fixed Bulk not scaling its bonus collision damage correctly

Tracks

  • Fixed flying checkpoint flares on Downtown

  • Fixed visible finish checkpoint flare effects over the cutscene ending the tutorial

  • Smoothed ground collision near obstacles in the crash site area on The Hospital

  • Removed a prankster with an umbrella from one of tunnel exits on Thunderhill events who made the rain appear and disappear rapidly over a specific track section

UI/UX

  • Added “Wrong Way” indicator for the final boss fight

  • Fixed various instances of “selection buildup” SFX not being played when it should

  • Fixed possibility of “ELITE” caption of Elite events clipping through other icons on the campaign map

  • Fixed a rare issue of Elite event’s finish position displaying 2nd place even though the player has finished 1st by a small margin

  • Fixed wrongly formatted text for secondary objectives about boosting

  • Fixed pivot point and rotation issues for Orbital Camera in Photo Mode 

  • Fixed Photo Mode camera clipping through the ground

  • Fixed Weapon Dealer camera pointing at wrong weapon mounting spots on Piccolo Enforcer

  • Fixed camera clipping through the car on rolling start cutscene while using Bonnet View

  • Fixed rumble not working while firing a Lasergun

  • Fixed challenge posters briefly showing Easy Mode poster on every challenge


Stay tuned to our social media channels for future updates. 

Thank you for playing, and we hope you enjoy Patch 3!

-Team 34BT

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