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SHRIMP GAME: OVERKRILLNewsPatch 1.04 - De-shrimplifying combat Stage 2
In-game event

Patch 1.04 - De-shrimplifying combat Stage 2

SHRIMP GAME: OVERKRILL · published 1 Sep 2026, 03:20 UTC · build 25049607

All newsPlayers around this dateRead on Steam

As some hardcore krillers know, SHRIMP GAME started as a PvP only game, and as such the stats were originally balanced for quick frenetic ~10 minute games.

Things have changed. SHRIMP world will never be the same.

I have pushed an update to make all stats scale harder with new coefficients, meaning they should now be more discernable (with the exception of Firerate, Armor, and Acuity because they were fine).

For example: Upgrading to max Speed now makes you about twice as fast as a base SHRIMP. Zaggy players who love to dodge roll can now cover greater distances while mashing SHIFT. Beaky players can get higher than ever before. You get the gist!

The changes aren't extreme; you won't be able to make truly broken builds (yet (hint)) with stat upgrades alone, but things should feel a bit more noticeable while leveling your SHRIMPs to max.

Next patch I'll be taking a look at making racial passive abilities more engaging by re-tooling them to be active rather than proc passively. I should have something out on that this week or early next week.

Patch 1.04 also includes random bug fixes and tweaks including graphical glitch stuff.

If you're liking the game, consider leaving a review shrimp bros!

More from SHRIMP GAME: OVERKRILL

Other announcements

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Game update14 Sep 2026Patch 1.11Fixing some bugs for co-op games on the new difficulty settings that came to light over the weekend. I hope you all are enjoying the non-shrimple difficulty modes! Remember to leave a review if you're liking the game. Codspeed shrimp brosMajor update11 Sep 2026KRILLER and OVERKRILL difficulty modes!Greetings SHRIMP pilots As promised, 1.1 pushes new difficulty settings for Campaign and Co-op Campaign modes (death penalties only count in a dungeon, not in the hub): Shrimple Mode - the standard campaign difficulty that everyone is familiar with at this point. Only punishment for dying is -25 SP KRILLER Mode - Lose 50 SP on death and have 3 chances to defeat the boss before the fight resets.…Game update4 Sep 2026Patch 1.06Major change for this patch: You are still prompted with upgrades past level SHRIMP cap now! These stat upgrades are more marginal and are not purely additive like normal levelling upgrades and thus provide you with an option to "pass" on upgrading entirely, for example: +2 Speed -2 Trajectory / +3 Firepower -3 Body / PASS Other changes include small bug fixes and rebalancing. Note: I am curren…