Hey everyone! 👋
A massive THANK YOU to all players who jumped into the mazes during our two-week Steam Playtest! Watching you navigate the traps and betray your friends gave us invaluable telemetry and helped us track down the last few stubborn edge-case bugs.
Following these tests, we are rolling out Patch 0.0.3 (Demo Ready) to get the game in top shape. Best of all: the Official Public Demo will officially launch this Friday, September 4th, 2026!
Here is the full changelog for this update:
General & Display
Window & Display Handling: Fixed window switching issues causing the game to become unresponsive or lose focus during Alt+Tab.
Resolution & Scaling: Fixed display scaling bugs occurring when changing monitors or switching between windowed and fullscreen modes.
Visual Clarity: Removed unnecessary near-plane camera blur for better corridor visibility.
Credits & Tracking: Updated in-game credits and refined version control logging.
Multiplayer & Lobby
Lobby Restrictions: Fixed lobby settings to strictly require a minimum of 2 players before launching a match.
Spectator Mode: Fully fixed spectator cycling actions and resolved edge cases where the camera would detach or fail to lock onto living players.
Sync & Reconnection: Hardened client-host packet reliability during sudden ping spikes in multiplayer sessions.
Gameplay, Spawns & Balancing
Loot & Spawns: Resolved instances where tools and weapons occasionally failed to spawn in designated chests.
Trap Interactions: Fine-tuned collision boxes on moving hazards for crisper dodging.
Audio Balance: Adjusted sound mix priorities so monster footsteps and trap triggers cut through ambient noise cleanly.
Get ready to jump back in! The demo will be free and publicly available directly on our Steam store page starting this Friday, September 4th.
Don't forget to Wishlist the game to help us beat the Steam algorithms, and feel free to reach out with feedback at [email protected].
See you this Friday in the Goblin arenas!