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SHRIMP GAME: OVERKRILLNewsAnnouncing Hardcore Campaign mode and Patch 1.02
In-game event

Announcing Hardcore Campaign mode and Patch 1.02

SHRIMP GAME: OVERKRILL · published 28 Aug 2026, 15:17 UTC · build 24995133

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Hi SHRIMP nation

I hope you're enjoying the game! Reception has been great and overall I'm happy with how things are turning out.
However, I've been seeing some talk about how the game's campaign is about too shrimple...
I'm gonna start working on a hard mode for the campaign. I'll likely title the pre-existing campaign difficulty "shrimple mode" and the hard mode "kriller mode".
It'll offer increased SP and gem bonuses on completion (probably 2-3x), and just offer a harder challenge overall with limited lives and higher stakes.If you want, there's a discussion board post where you can share ideas for the mode. I hope to deploy it sometime next month.For now, here's some changes and bug fixes for 1.02:

  • Hopefully fixed some of the graphical issues AMD users have been experiencing

  • Trying to implement something on hit detection issues some have in PvP

  • Increased passive ult regen rate in campaign and increased it further in the final boss fight

  • Decreased bullet damage coefficient a bit to encourage different stat upgrade paths

  • Increased all base RMB ability damage

  • Increased all F ability damage (including Ice Sneeze's cloud)

  • Core Lurchin HP now scales with player count properly

  • Made the final boss a wee bit harder...

  • Mob respawn rate in Abyssal Tunnels is now 10 minutes (was like 3-4 minutes), and increased respawn time a bit in Inner Sanctum too

  • Reworked cloud saves; for the time being, you have to manually save / load cloud saves in the main menu settings. Some players were accidentally overwriting their cloud settings

Stay tuned Krillers
Join the discord if you wanna come to next week's PvP night!

More from SHRIMP GAME: OVERKRILL

Other announcements

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Game update14 Sep 2026Patch 1.11Fixing some bugs for co-op games on the new difficulty settings that came to light over the weekend. I hope you all are enjoying the non-shrimple difficulty modes! Remember to leave a review if you're liking the game. Codspeed shrimp brosMajor update11 Sep 2026KRILLER and OVERKRILL difficulty modes!Greetings SHRIMP pilots As promised, 1.1 pushes new difficulty settings for Campaign and Co-op Campaign modes (death penalties only count in a dungeon, not in the hub): Shrimple Mode - the standard campaign difficulty that everyone is familiar with at this point. Only punishment for dying is -25 SP KRILLER Mode - Lose 50 SP on death and have 3 chances to defeat the boss before the fight resets.…Game update4 Sep 2026Patch 1.06Major change for this patch: You are still prompted with upgrades past level SHRIMP cap now! These stat upgrades are more marginal and are not purely additive like normal levelling upgrades and thus provide you with an option to "pass" on upgrading entirely, for example: +2 Speed -2 Trajectory / +3 Firepower -3 Body / PASS Other changes include small bug fixes and rebalancing. Note: I am curren…