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The Incentive ProgramNewsDEMO UPDATE V0.3
In-game event

DEMO UPDATE V0.3

The Incentive Program · published 21 Aug 2026, 11:19 UTC

All newsPlayers around this dateRead on Steam

// Incentive Program Updated

> Database Initialized

> Coffee Incentive Reinstated

DEMO V0.3 IS LIVE

Dear Employee,Your experience of The Incentive Program has been improved and your OrphiTech apparatus has been updated. We have resumed rollout of Employee Appreciation Tokens to high performing employees, following a short hiatus, for technical reasons.We have begun cataloguing of workplace items and anomalies. Feel free to browse items which you have clearance for at your leisure.You may now continue your important work.


DEVELOPERS NOTE

Hello, everyone!We are back again with another demo version update, containing some big updates and additions to talk about.This update has been mostly focussed on the early "roguelite" features - such as unlockable items, discoverable data files, and unlocking new tools within the room itself to power all of your future runs. We also have a new run summary screen so you can share your best runs and see where you have beaten previous efforts in various categories. We also have new trinkets, new consumables, new lore, and more!Join us over on Discord to let us know what you think, or leave a review on the demo if you are having a great time to let other players know!The game would be nothing without you, so please continue to reach out to us, engage, and give us your feedback. It is supercharging the ongoing development of the game. So, thank you!Let's get into the details...

PATCH NOTES

Updates & Improvements

  • 14 New Trinkets added - with new build archetypes to explore.

  • 7 New Consumables added.

  • Big overhaul to Overclock effects and total number of Overclock effects increased.

  • Overclock system reworked to give more player control and three unique choices:

    • Green - Stable Overclock (one minor positive effect)

    • Amber - Unstable Overclock (one major positive and one negative effect)

    • Red - Experimental Overclock (two major positive and two negative effects)

  • Item unlock system added. You can now unlock certain items permanently, for all future runs, by meeting set criteria. Some criteria are redacted for you to solve as a community.

  • Database added, which can be accessed from the Main Menu or Pause Menu. Items in the Database have three states:

    • Discovered - Hover to see the effect and click to see more details about the item

    • Undiscovered - Purchase the Item to discover it and reveal more details

    • Locked - You must meet a certain criteria to unlock and discover this item

  • Coffee Machine now unlockable.

  • Run Summary Screen added which shows various stats for your run when completed. "Best" tags also present to show where you have improved over previous runs.

  • Mid-run save and continue functionality added.

  • New Achievements to discover and unlock.

  • Fax Machine updated, but you shouldn't think too much about that yet.

  • Vending Machine model updated. Yeah, don't think too much about that just yet either...

Fixes

  • Solved some known level soft-lock issues involving Obstacles.

  • Solved some lighting issues.

  • Inventory now accessible during Overclocks ceremony.

  • Various other small visual and functional fixes.

We will continue to monitor and resolve reported issues as development continues.

BALANCE CHANGES

Consumables:

  • Golden Apple:

    • $20 → $30

Overclocks:

  • Plentiful

    • 50% chance → 40% chance

  • Swamp

    • Lose $25 → Lose all of your money

  • Historic

    • Double your interest cap → Earn an extra $1 of interest for every $5 you have

  • Ancient

    • No longer unique, no longer triples

  • Canyon, Rapids,

    • No longer unique

  • Peninsula

    • You can no longer earn interest → Decrease your interest cap by $3

  • Tundra, Desert, Mesa, Cavern

    • No longer prevent future increases of Gem points

  • Scales

    • Increasing a Modifier decreases another random Modifier by the same amount → by 1%

  • Removed:

    • Bright, Bloodsoaked, Rainy, Verdant, Pond

Trinkets:

  • Bag of Marbles

    • +4 Points → +5 Points

  • Angel

    • $16 → $12

  • Recycling Bin

    • $14 → $16

  • Wrist Watch

    • $12 → $14

  • Cassette trinkets

    • Rare → Uncommon

    • $20 -> $16

    • Now give +10% chance to Modifier while owned

  • 8 Ball

    • Rare → Uncommon

    • $18 → $12

  • Present

    • Destroys itself after 12 moves → 10 moves.

  • Proximity Bomb

    • Uncommon → Common

  • Old Calculator

    • 100 Points → 150 Points

  • Credit Card

    • Instantly earn $25. Costs $25 to sell, increased by $5 after each level.

  • Spinning Top

    • 10 Points → 15 Points

    • $12 → $14

Disk Packs:

  • Asterisks and Bytes can now be offered alongside each other

  • Added missing +3% green -3% red and +3% green -3% yellow floppy disks

Misc:

  • Seeker has updated targeting logic to include more items


▶ PLAY THE DEMO NOW

▶ ADD TO YOUR WISHLIST

▶ REPORT ALL IRREGULARITIES

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