OFFICE_LOG_01: 4594 subjects engaged.OFFICE_LOG_02: Subjects continue to engage willingly in program.CONTAINMENT_LOG_2208: OE-011 MONITOR - AMBER
OFFICE_LOG_03: Employees exceeding recommended ███████ levels.
OFFICE_LOG_04: (Re)appearance of OE-314 is an active containment threat.BOARD_INTERRUPT: "Update and continue Program".
Dear [Employee],Your experience of The Incentive Program has been updated and your OrphiTech JOYTRON System updated to maximise output and test new Trinket interactions.We are aware of ongoing and escalating workplace anomalies. Please ignore these and report them directly to the OrphiTech Security Department. Return any found paper, items, or cards to the Janitorial Services Department.You may now continue your important work.
Hello OrphiTech Employees!Here we are already with the first milestone demo version update! 6 weeks have passed in the blink of an eye - but we have some juicy updates and additions to talk about.This update has been focussed heavily on user experience and interface updates. For veterans it may take a short while to get used to some updated controls or functions, but we feel these vastly improve the experience. We have not forgotten about other additions too though - new trinkets, floppy disk pool changes, lore, and more are also all here.Join us over on discord to let us know what you think, or leave a review on the demo if you are having a great time to let other players know!The game would be nothing without you, so please continue to reach out to us, engage, and give us your feedback. It is crucial to the ongoing positive development of a game that we all love.Let's get into the details...
16 New Trinkets added
"xMult" Trinket effects added
New Floppy Disks added:
4 new Floppy Disks that increase the Mult for a Special when it is used.
10 new Floppy Disks that increase the Points for Color Gems when they are collected.
Updated and added new Increase/Decrease color chance Floppy Disks.
Floppy Disks removed:
Removal of all single and double color chance increase Floppy Disks.
Removal of color chance increase and modifier increase Floppy Disks.
Updated Clipboard
Can now be opened using TAB or by clicking on the folder image.
Updated Control Scheme
ESC closes PC and Vending machine in context instead of opening Menu
A and D move between PC and Vending Machine instead of Q and E
Clickable transition UI buttons added on PC Terminal and Vending Machine contexts
Updated Item buying
Right Click to buy
Removed "Buy" button step.
Updated Item selling
Right click to sell
Trinkets and Consumables can be sold from Clipboard OR in PC Terminal view
Hard Level UI and Obstacle Item colouring updated
"Black Hole"/Bomb visuals updated to better distinguish them
"Rainbow Bomb"/Color Bomb visuals updated
"Propellors" renamed to "Seekers"
"Rockets" renamed to "Sweepers"
Consumable Packaging designs updated to reflect new item designs and naming.
Seeker logic updated to prioritise targeting of other specials
Full Tooltips UX/UI rework
Hover over various items in context screens to display tooltips
Advanced tooltips display information on keywords
Rarity tags included to purchasable items
Rarity Indicators
"Common", "Uncommon" and "Rare" tags added to all purchasable items tooltips
Rarity color indicator glow added to vending machine items
Quick "New Run"/Retry button added to demo end screen.
Additional lore items added
S.T.U. has an updated personality in the tutorial
First time training is now compulsory....
Hard levels will no longer allow a soft lock state with no possible matches
Activating a Special on the final move of a Level will no longer sometimes result in instant failure
Win Ceremony sound effects now respect player sound settings correctly
Multiple Overclock selection through fast clicking no longer possible
Making matches during consumable effect activations no longer possible
Hacked PC messages can no longer appear during the tutorial
Hacked PC messages and "Loading..." overlaps removed
TNT plunger effect now correctly removed upon sale of item
"Infinite" no longer displayed for matches with a score of 0 points
Various other small visual and functional fixes
We will continue to monitor and resolve reported issues as development continues.
Consumables:
Golden Apple:
Common → Rare
$40 → $20
Energy Drink
Common → Uncommon
$20 → $14
Overclocks:
Glittering
Earn $50 → $25
Swamp
Lose $50 → $25
Removed Dry, Cold, Dark, Arid, Rich and Wasteland overclocks
Trinkets:
Gold Bars:
Common → Rare
$12 → $16
TNT Plunger:
$20 → $16
25% Explosive chance → 30%
Dartboard:
Now also gives +3 Mult
Now can only trigger once per move
Spinning Top:
$12 → $14
Permanently gains +5 Points → +10 Points
Teddy Bear:
Uncommon → Common
$12 → $8
Peace Sign:
Peace Sign will now be destroyed when a Special is triggered
Rerolls:
Start price: $10 → $5
Price increase for consecutive reroll: $2 → $5
Levels:
Hard Levels C, G and K designs adjusted