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Viking VendingNewsV0.3.76
Game update

V0.3.76

Viking Vending · published 10 Aug 2026, 11:26 UTC

All newsPlayers around this dateRead on Steam

Version Update Notes

New Addition: Added new customers: Ugluk, Tusk, and Tar.

Adjustment: Revised the likes and dislikes tag rules for all customers, while retaining all original tags.

Event Adjustment: For the event Guard’s Inspection, handing over Poison will now reward a Life Potion in return.

Event Adjustment: The event Drifting Barrel now only triggers on Day 8 of the game and has been removed from the random event pool.

Bug Fix: Fixed an issue where mining and logging did not consume Sanity.

Bug Fix: Fixed incorrect dialogue texts after successful bargaining in some scenarios.

Optimization: Bargaining during sales now better aligns with customer preferences. Customers who favor negative tags will grant an increased bargaining success rate when using items with negative tags.

Optimization: For customers with at least one successful transaction record, a new filter option is available to display only preferred items, listing all items that match their favored tags.

Optimization: Revamped the Warehouse UI.

Optimization: Revamped the Customer Handbook UI.

Thank you for playing!

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Other announcements

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Game update12 Aug 2026V0.3.77Version Update Notes: Add: Quick Enchant option; enchantments will be granted via random roll. Fix: Issue where some models were missing during the ending animation. Optimize: You may now filter item categories while filtering customer preferences. Optimize: Ending timeline adjusted earlier, from Day 120 → Day 80. Thanks for playing!Game update7 Aug 2026V0.3.73Version Update Notes New Feature: Added a Tag Handbook, allowing you to view all tags available in the game at any time. Optimization: Enchantment Stones can now roll hidden affixes. Optimization: Hidden affixes can now be inherited through Sacrifice and Dismantling. Optimization: Adjusted the layout arrangement of handbook buttons. Thank you for playing!Game update6 Aug 2026V0.3.72Version Update Notes Adjustment: Changed the gain calculation logic for Wood, Iron Ore and Mana from per second to per in-game day. Adjustment: You will now gain additional Mana with every Sacrifice. Adjustment: Revised overall resource output values. Explanation for Resource Output Adjustments: 1. These changes better match the current game pacing and make resource acquisition methods such as…