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MythOS PlaytestNewsBeta v1.10
Game update

Beta v1.10

MythOS Playtest · published 24 Jul 2026, 19:51 UTC

All newsPlayers around this dateRead on Steam

⚔️ Combat, rebuilt
Turn-by-turn fights — one round per message, no fake instant victories.
Real weapon reach & range: finesse melee closes and strikes, ranged keeps its distance; enemies actually move and act.
The story can no longer fake hits, kills, or enemy counts — narration is re-authored from the engine's real dice.
Engine-owned sneak & awareness (stealth vs perception, aware of distance and line of sight) — get the drop, or slip away unseen.
One genre-agnostic army-battle model (counters, morale/rout vs fight-to-the-death, chokepoints, commander maneuvers) — big battles take hours, not days.
Weapons/armor scale on the right stat; physical & mental resistances; damage/AC/DR tooltips.

🧬 Characters, stats & leveling
Stats & Attributes editor — pick a preset system (D&D, Pathfinder, Fallout SPECIAL, Cyberpunk RED, Call of Cthulhu, World of Darkness, GURPS, Warhammer, Shadowrun) or define your own attributes and resource pools; the AI builds every character to match.
Unlimited archetype profiles (Warrior, Caster, your own) — each with its own HP dice, skill rate, unique stats and level cap, assignable per character.
Easy leveling setup; stats ↔ leveling auto-sync; level-ups no longer corrupt sheets or pollute biographies; XP stays in sync.

🧩 Modding without JSON
Rule Builder on all 7 Game Rules tabs — a guided form (dropdowns + live preview) that drops in a valid entry.
"Design with AI" on every rules tab plus Game Laws and Lore — describe it, the AI writes it.
Clickable Global JSON — searchable list of every engine variable, one click to insert.

🌍 Living world & factions
The world strategist now plans for the factions that matter worldwide (power, wars, ambitions), not just whoever's near you — with configurable detail tiers.
Factions run creative, genre-fit civic events (festivals, tournaments, drills) in a free slot that never crowds out strategy — and they're really happening if you travel there.
Canned agenda spam is gone; the AI now authors varied, world-appropriate agendas.
Economy fixes: no more self-payroll draining your treasury; loot flows into your wallet; the "took my money then said I couldn't afford it" build bug fixed; number float-garbage cleaned.

📚 Onboarding, world & movement
New 13-chapter Tutorial Hub (Beginner → Advanced), zero AI cost.
Per-location Environment/Hazard tab (view + edit).
Monsters spawn where the story says (scale-aware); loot drops beside the body; leaving a place lands you right outside it, at the nearest door.
"Population off" is enforced; the auditor refreshes after a fix; Infrastructure tab; research reads clearly; save/load names correctly; day/night tint tracks the clock again.

More from MythOS Playtest

Other announcements

All news
Game update15 Sep 2026Beta v2.02Beta v2.02 🌍 Campaign generator The Starting Region list is no longer blank. The world was being built correctly — the generator just wasn't reporting the places it made, so the dropdown, the Phase 2 results card and the protagonist's start location all showed nothing A slow step is no longer reported as a failed one — the wizard times itself A ticked box in the wizard stays ticked A campaign'…Game update9 Sep 2026Beta v2.01World maps Real coastlines at every size — no more round islands; countries on every continent, big and small Mountain ranges grown along coasts and spines, with wind and rain shadow: green windward, dry lee; lakes drain to the sea Your setting text shapes the world: "a thousand islands", "one vast continent", "an ocean world", named ranges, rivers and inland seas placed and lettered Capitals s…Game update8 Sep 2026Beta v2.00Beta v2.00 — the map update - Big one! Many changes and improvements but there may be bugs so if you can provide feedback, much appreciated! SETTLEMENTS — A NEW GENERATOR - Towns are sized from their population; the map grows as the town grows - Houses in three real sizes on plots; blocks cut by a street lattice — no more square grids or ring cities - A civic quarter with the seat of power, tem…