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MythOS PlaytestNewsBeta v2.01
Game update

Beta v2.01

MythOS Playtest · published 9 Sep 2026, 10:42 UTC

All newsPlayers around this dateRead on Steam

World maps

Real coastlines at every size — no more round islands; countries on every continent, big and small
Mountain ranges grown along coasts and spines, with wind and rain shadow: green windward, dry lee; lakes drain to the sea
Your setting text shapes the world: "a thousand islands", "one vast continent", "an ocean world", named ranges, rivers and inland seas placed and lettered
Capitals sit in their country's heartland on a river or coast, never on a border; every town knows its country and the naming pass is told

Buildings and rooms

A building's role reaches its rooms (tavern, barracks, manor); the biggest room is the principal room; no ship or dungeon props in a town house
A room's description places what it names: "a low bed against the north wall, a basin beside it, scrolls in the corner"
Rooms show their condition — ruined, abandoned or damaged (rubble, cobwebs, fewer things) — and their owner's things: a scholar's desk, a soldier's rack, a temple's altar, a clan's banner

Atlas

Room and building maps: no scale bar, no giant titles; doors are door marks; names stay on the sheet and wrap; named geography lettered on the world map

Storytelling

Scripture, inscriptions, prophecy and letters are quoted on the page, not summarised — you read the words the moment your character does
No more re-telling: a scene you've already read is never narrated again in the next turn
If footsteps or a voice are coming down the hall, somebody actually arrives — off-screen approaches now have to be paid off
Ambience varies and follows the clock: no more the same bucket, rooster and hammer every turn, and a manor is no longer "waking up" at eleven
The Ambience setting (full / only when it changes / none) is now obeyed — a hidden always-on rule used to overrule it

Quests

Objectives tick off one at a time as you actually do them, instead of all staying empty until the whole quest ends
The storyteller is now required to mark a step done the turn you complete it, and to log progress rather than assume it

AI memory

One memory format on every model and every Reasoning Passes setting — your notes no longer reformat and lose categories when you change a dial
Notes record at the precision the story showed (blood in the mouth stays blood in the mouth, not "a nosebleed")
Engine figures like faction income no longer get copied into notes where they go stale
Stray backslashes no longer creep into saved notes

A living world

People can leave buildings again — the door on the edge of a map no longer bounces the person trying to use it
Workers stay at work instead of being thrown straight back out the door they walked in
Walking past a building no longer pulls you inside it

Settings

Changing a game rule (like base XP) now shows on open character sheets immediately instead of after a reload

More from MythOS Playtest

Other announcements

All news
Game update15 Sep 2026Beta v2.02Beta v2.02 🌍 Campaign generator The Starting Region list is no longer blank. The world was being built correctly — the generator just wasn't reporting the places it made, so the dropdown, the Phase 2 results card and the protagonist's start location all showed nothing A slow step is no longer reported as a failed one — the wizard times itself A ticked box in the wizard stays ticked A campaign'…Game update8 Sep 2026Beta v2.00Beta v2.00 — the map update - Big one! Many changes and improvements but there may be bugs so if you can provide feedback, much appreciated! SETTLEMENTS — A NEW GENERATOR - Towns are sized from their population; the map grows as the town grows - Houses in three real sizes on plots; blocks cut by a street lattice — no more square grids or ring cities - A civic quarter with the seat of power, tem…Game update7 Aug 2026Beta v1.20- **"No dice" now actually means no dice.** The rulebook ordered rolls in five places and the engine never checked the setting. - **Turn levels off** and the auditor stops complaining about them. - **"Backpack" is now "Inventory."** - **Generated worlds could come out impossible** — our scale table made continents twice as wide as their planet. Fixed, with ready-made scales the AI can pick from…