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MythOS PlaytestNewsBeta v1.20
Game update

Beta v1.20

MythOS Playtest · published 7 Aug 2026, 00:06 UTC

All newsPlayers around this dateRead on Steam

- **"No dice" now actually means no dice.** The rulebook ordered rolls in five places and the engine never checked the setting.
- **Turn levels off** and the auditor stops complaining about them.
- **"Backpack" is now "Inventory."**
- **Generated worlds could come out impossible** — our scale table made continents twice as wide as their planet. Fixed, with ready-made scales the AI can pick from.
- **Maps open in the view you want** (Grid / Web / Rings) instead of always reverting to grid.
- **Nobody could die of old age.** Lifespan is now read from a tag, and aging runs daily.
- **Vassal loyalty, tribute and autonomy are visible** in the org panel.
- **Autonomy costs something now** — held close means a heavier tithe but open books. Autonomy 0 was also unreachable.
- **The AI knows how to pick an autonomy value**, and weak vassals stop launching doomed revolts.
- **Every character gets a species.**
- **Instant Fixes were silently dead in some worlds** — "GLOBAL" was matching "Stratton **Global** Industries".
- **The auditor checks its own work** — a fix that changes nothing now reports FIX DID NOT TAKE.
- **The Global JSON has a NICE VIEW** — real fields instead of raw braces.
- **"Start Over" didn't start over** — it promised to wipe characters and left the protagonist in the form.
- **Ctrl+X didn't cut**, and Ctrl+C was broken outright on Linux. Both fixed.
- **Main-menu performance on Linux.** Windows untouched.
- The campaign wizard's last step finally has a preview.

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