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As We DescendNewsPatch 0.14.1
In-game event

Patch 0.14.1

As We Descend · published 23 Jun 2026, 14:04 UTC · build 23873290

All newsPlayers around this dateRead on Steam

We've rolled out some adjustments and fixes. This update will NOT clear your in-progress runs from Update 6 (Patch 0.11.0) and forward.

The enemy encounters which were the least threatening (in terms of damage dealt to the player's forces and required the least expenditure of Favor) have all been adjusted with the aim of bringing them more in-line with other encounters. These are all early game encounters found in the first depth, and should reduce some of the randomness associated with rolling favorable encounters.

Enemy Adjustments

  • Drone health increased from 37-40 to 38-41, and Stagger threshold from 39-42 to 40-43. Pheromones goes in Deck rather than Discard now.
  • Stinger Bug health increased from 34-36 to 36-39, and Stagger threshold from 28-31 to 29-32. Recovery base healing increased from 3 to 6
  • Fodder Pair, Bane Minions encounter are slightly harder (Fodders have greater attack power scaling, and have greater health scaling and base properties)
  • Bane Triplet, Bane Quartet are slightly easier (Fodders have reduced attack power)
  • Fodder base attack power reduced from 4 to 3, Barrier amount increased from 6 to 7, and chance to use Bane Bolt increased to a nonzero value even when there are no units in the Guard Zone
  • Moth health increased from 39-42 to 42-45, base attack power increased from 9 to 11
  • Debasers intent priority reworked so that it's less of a turtley fight and more aggressive; they now always use Debase every other intent (rather than Spore Emission). Debase damage reduced from 1.25x to 1.0x attack power; Debaser health slightly increased.

Miscellaneous Changes

  • Decimate damage increased from 15(20) to 18(24) and costs 1 Favor; upgrading it removes the Favor cost rather than increasing uses and decreasing Command cost
  • Added back-out option when turning in the Corrupted Core at the Troika Council while you have a powered Workshop
  • Added additional controller support to various in-game screens

Bug Fixes

  • Fixed a crash bug if you pressed ESC while on the initial map selection during the tutorial run
  • Fixed an issue where the Bombardier would not show the proper amount of auto-attacks in its intent when it had sufficient Flurry
  • Fixed an issue where Illusory Bloom did not show a tooltip for the Ethereal keyword
  • Fixed an issue where previewing an upgrade would not update the tooltip to show new keywords
  • Fixed an issue where techs that have stacks/countdowns would no longer show the value
  • Fixed an issue where techs could overlap the bug report button depending on UI scale
  • Fixed an issue where an already upgraded card could show the helper text "No Upgrade Available" in some cases
  • Fixed an issue where the skip/continue hotkey would work in the Forget/Refine/Upgrade screens even though skip shouldn't be available there
  • Fixed an issue where the back button wasn't properly disabled on the lantern draft when buying a card from the Librarian
  • Fixed an issue where a card presented in the Card draft screen could show placeholder text
  • Fixed an issue where the SFX for obtaining a new unit card would not play
More from As We Descend

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Game update3 Sep 2026[Unstable] Controller Test Branch UpdateNote: This update is exclusively on the experimental branch aka . They do NOT apply to the default, stable build. For instructions on how to switch to the experimental branch to test these changes: Experimental patch with fixes and improvements for controller input. Thanks to everyone who's given feedback so far and played on gamepad! This patch also includes a general improvement to the perfor…Game update25 Aug 2026Hotfix 0.16.0.3This update will NOT clear your in-progress runs from Update 10 (Patch 0.15.0) and forward. Changes and Fixes · Fixed a rare bug where you could get stuck on a "Choose a unit" screen with no valid options · Fixed an issue where certain event text could become rendered incorrectly in the French and Japanese localizations For more info on the latest major update, Update 11, check out the patchnot…Community25 Aug 2026Controller TestingHey all, this is Kev. Just a few days ago, we mentioned we were "almost ready" for controller testing: Well, today is the day! In order to test, you'll need to switch over to the experimental branch and be updated to the latest version: 0.16.0.3 (v.505172). The instructions for switching over are below: How to join the experimental test You can jump into the experimental branch (new content in…