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As We DescendNews[Unstable] Controller Test Branch Update
Game update

[Unstable] Controller Test Branch Update

As We Descend · published 3 Sep 2026, 13:37 UTC · build 25101968

All newsPlayers around this dateRead on Steam

Note: This update is exclusively on the experimental branch aka . They do NOT apply to the default, stable build. For instructions on how to switch to the experimental branch to test these changes:
https://store.steampowered.com/news/app/1769830/view/707780820824229567

Experimental patch with fixes and improvements for controller input. Thanks to everyone who's given feedback so far and played on gamepad! This patch also includes a general improvement to the performance (framerate) while in the City.

This update will NOT clear your in-progress runs from Update 10 (Patch 0.15.0) and forward.

Changes and Fixes

  • Optimized the FPS/performance when in the City (in general, regardless of whether you're on gamepad or not)
  • Added an animation to gamepad Rune action (Recycle/Reserve)
  • While selecting a card in a UI screen during combat, if you hide the selection, you can navigate the battlefield using gamepad
  • Added a custom gamepad selection texture ("Focus")
  • Changed the left trigger (LT) hotkey to open the pouch instead of the deck (when in the City)
  • Changed the helper text on the Recycle/Reserve widget when on gamepad
  • Drawing your first hand in each combat will now focus the first card instead of defaulting to the Lantern
  • Gamepad focus in the deployment screen will now move to the next unit chip if there are slots left after clicking a unit chip
  • Fixed an issue with codex card tooltips not always working after a reveal animation, which was especially obvious due to gamepad
  • Fixed a bunch of tooltip positioning and timing issues on gamepad
  • Fixed an issue with gamepad navigation in the library
  • Fixed a very rare issue where spamming confirm could get gamepad navigation stuck
  • Fixed icon set used for the Steam Deck to improve readability
  • Fixed missing tooltip on unit modifier innate
  • Fixed an issue where the request panel entries on the first targeted city location would not highlight correctly
  • Fixed an issue where focus would jump to the next scavenge item too early, specifically when rolling to get the item
  • Fixed an issue with optimization on using Redraw/Reserve on the gamepad

If you have feedback, you're welcome to use whichever option is most convenient for you:

  • The in-game bug reporter (F2)
  • The steam discussions thread: https://steamcommunity.com/app/1769830/discussions/0/583932416070005885/
  • Leaving feedback in our official discord
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