※ Notice: Due to new system additions and changes, save files created in previous versions can no longer be loaded and played.
Hello, everyone.
In this update, we overhauled the injury system, rebalanced equipment drop rates and early-game difficulty, improved UI quality of life, and optimized system performance.
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Injury System Overhaul
Major Injury
- When a character's HP reaches 0 in battle, they will either die or sustain a Major Injury based on probabilities determined by difficulty and other factors.

- If a Major Injury is not treated by a healer within 24 hours, it will worsen into a Permanent Injury, which cannot be removed.

- Receiving treatment from a healer changes the status to 'Treated', and it will fully heal after a set period.

Minor Injury
- Characters have a chance to sustain a Minor Injury proportional to the amount of HP lost during combat.

- Minor Injuries recover naturally over time, but receiving treatment from a healer significantly reduces penalties and duration.

- As the remaining duration decreases or through natural recovery, the status transitions to 'Mitigated', reducing penalty values.

- 'Indomitable' Trait Rework: In accordance with the injury system overhaul, the 'Indomitable' trait has been changed from to .
- Banner Effect Adjustments: Adjusted certain banner effects in accordance with the injury system overhaul.
New System: Battle Command
- Battle Command: Added a feature during the combat phase via the 'Battle Command' button in the upper left, allowing you to choose whether to manually control troops under your appointed Grandmasters and Knight Bannerets.
