
Hey everyone,
This patch is mostly here to fix an exploit that someone reported. I felt it was necessary to fix it as soon as possible even though I believe not many people found out how it worked.
All ghosts have been cleared to avoid being matched against someone that did find and use the exploit.
I tried to fix the resolution problems that people are experiencing. Especially whilst using a second monitor. Let me know if it still makes certain behaviour impossible.
Oh and for everyone that posted feedback that 'Hex nut' should be a nut: This was the original idea but the joke doesn't work in other languages so I had to let that one go :(
There is also a bunch of balancing done. Keep in mind that some balancing that is planned did not make it into this build yet because I need to wait for translations first.
- Added effect icons to the appropriate types in the cardopedia filters
- When "reduced motion" is on it now also disables the parallax background effect in the main menu
- Fixed a hard crash when loading an opponent during connection loss
- Fixed a rare crash when changing resolution
- Fixed some future traits being visible in the cardopedia
- Fixed 'Scatterbrain' trait not working as expected
- Fixed 'Halter weight' enchantments not working as expected
- Fixed some issues with changing resolutions
- Fixed when in windowed mode and dragging the game to a second display it would jump back to the first display
- Fixed glyphs missing in Asians languages when checking the contents of the random cosmetic chest
- Fixed an exploit (not going to explain how this worked sorry!)
- 'Blueprint' can't copy 'Grail' anymore which previously caused a sequence bug
- Fixed 'razor-sharp' resolve sequence being strange
- Changed the buy/sell price calculation for cards with stickers so the prices don't become as outrageous anymore
- max health gain at the Farmlands event is now 30 (was 35)
- changed Zappy's final boss deck to be a bit weaker
- 'Razor sharp' trait bleed is now 2/3/4/5 (was 3/4/5/6)
- 'Pierce' bleed is now 6/8/10/12 (was 8/10/12/14)
- 'Big carrot' max health gains is now 4/6/8/10 (was 5/7/9/11) and heal is 60/90/120/150 (was 80/120/160/200)
- 'Carrot cake' max health gains is now 4/6/8/10 (was 5/7/9/11)
- 'Cooking pot' energy cost is now 3/3/2/2 (was 2/2/1/1)
- 'Bread' heal is now 10/12/14/16% of max health (was 8/10/12/14%)
- 'Cleaver' damage is now 60/90/120/150 (was 70/105/140/175)
- 'Munchkin' is now 1 cost (was 2)
- 'Wilted carrot' poison is now 4/5/6/7% of max health (was 5/6/7/8%) and energy cost is 1 (was 2)
- 'Halter weight' damage increase scaling is now +40/60/80/100% of over-heal (was 20/30/40/50%)
- 'Employee' now plays a card for -1/-2/-3/-4 cost (was -2/-3/-4/-5)
- 'Mop' base poison and poison increase are now 24/36/48/60 (was 28/42/56/70)
- 'Lil baby' regen scaling is now 2/3/4/5 (was 1/2/3/4)
- 'Bread knife' bleed is now 5/6/7/8 (was 6/8/10/12)
- 'Milk ale' is now uncommon (was common) and heal is 5/10/15/20 (was 10/15/20/25)
- 'Arboris oil' burn is now 4/5/6/7 (was 4/6/8/10)
- 'Prototype' scaling is now x2.5/x3/x3.5/x4 (was x2/x2.5/x3/x3.5)
- 'Power line' is now 6 energy cost (was 4)
- 'Goggles' shield is now 16/24/32/40 (was 20/30/40/50) and crit gain is 8/12/16/20 (was 10/15/20/25)
- 'Scrapyard' (card) shield gain is now 8/12/16/20 per card removed (was 4/6/8/10)
- 'Gimbal' cost is now 2/2/1/1 (was 3/3/2/2)
- 'Voltaic pile' is now 10 cost (was 8)
- 'Hand saw' bleed is now 8/10/12/14 (was 10/15/20/25)
- nerfed 'Scatterbrain' to de-energize less cards, and de-energize less energy
- 'Galvanizing bath' shock gain is now 6/9/12/15 (was 3/5/7/9)
- 'Hydraulic press' is now 8 cost (was 6)
- In the feedback screen changed some things that made sense during the demo, but now not anymore