Hello guys, I'm back from vacations and I hope you enjoy the end of summer.
This is the last major update before the demo! There's basically all the content of the demo, minus polish and balance and bug fixes.
This is why I need you! And all you have to do is play the game and tell me what you think :).
This is a quite big update, so I can't get into all the details, but here's the big picture.
Patch Notes 0.3.0
Upgrades
- Agency: You will be able to choose what type of upgrade you want: Utility or Weapon. (after unlocking the tech)
- Stars: Leveling up stack up to three upgrade boxes. Further leveling up stack stars on existing boxes. Stars increase the luck for that specific box.
- Delusions: A new card type with its own booster. A delusion bends a rule for the rest of the run, or give a powerful bonus.
Weapon
- Every 3 weapon upgrade, the weapon level up.
- Level up: 3 of that weapon's stats are drawn at random, and they get multiplied.
- NEW WEAPON: Slingshot. Kinetic rocks that bounce from target to target.
- NEW WEAPON: Molotov. Explode and spread fire, require precise aiming.
Animals
- Elites: from threat 3, bigger but fewer animals on top of the existing wave.
with more HP and dealing much more damage, but also giving bonus xp. - Mini bosses now each have a clear distinct difficulty, and a correlated XP bonus.
- Agency: Mini bosses roulette now make it obvious that you can decide it's result.
It adds another layer of risk reward and decision making.