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shatAAAAp! PlaytestNews0.3.0: pre-demo!
In-game event

0.3.0: pre-demo!

shatAAAAp! Playtest · published 4 Sep 2026, 13:22 UTC · build 25124626

All newsPlayers around this dateRead on Steam

Hello guys, I'm back from vacations and I hope you enjoy the end of summer.
This is the last major update before the demo! There's basically all the content of the demo, minus polish and balance and bug fixes.
This is why I need you! And all you have to do is play the game and tell me what you think :).

This is a quite big update, so I can't get into all the details, but here's the big picture.

Patch Notes 0.3.0

Upgrades

  • Agency: You will be able to choose what type of upgrade you want: Utility or Weapon. (after unlocking the tech)
  • Stars: Leveling up stack up to three upgrade boxes. Further leveling up stack stars on existing boxes. Stars increase the luck for that specific box.
  • Delusions: A new card type with its own booster. A delusion bends a rule for the rest of the run, or give a powerful bonus.

Weapon

  • Every 3 weapon upgrade, the weapon level up.
  • Level up: 3 of that weapon's stats are drawn at random, and they get multiplied.
  • NEW WEAPON: Slingshot. Kinetic rocks that bounce from target to target.
  • NEW WEAPON: Molotov. Explode and spread fire, require precise aiming.

Animals

  • Elites: from threat 3, bigger but fewer animals on top of the existing wave.
    with more HP and dealing much more damage, but also giving bonus xp.
  • Mini bosses now each have a clear distinct difficulty, and a correlated XP bonus.
  • Agency: Mini bosses roulette now make it obvious that you can decide it's result.
    It adds another layer of risk reward and decision making.
More from shatAAAAp! Playtest

Other announcements

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In-game event14 Sep 20260.4.0: fun is backHey guys! So I am delaying the official demo release because the last patch had many problems. So if this version is clean enough (gameplay-wise), it might be the actual demo (minus balance and some polish). This patch mainly tries to address the recurring frustrations you guys had with the game. If you want to understand my thought process leading to these changes, go read this Steam post wher…Game update5 Sep 20260.3.1 BugfixJust fixed a bug that made some weapons available before completing the quest.Game update3 Aug 20260.2.3 Sniper, QOL, Balance,After watching your videos on Discord I realized how OP was the same-weapon tech to fire rate. The main issue was performance and stability so that had to be nerfed. I also hated how invisible the final bosses sometimes were and how unrewarding killing them felt. For many of you, the gnome gift box opening interruption was frustrating. I removed it, and there's now cool SFX instead. In the same…