After watching your videos on Discord I realized how OP was the same-weapon tech to fire rate.
The main issue was performance and stability so that had to be nerfed.
I also hated how invisible the final bosses sometimes were and how unrewarding killing them felt.
For many of you, the gnome gift box opening interruption was frustrating. I removed it, and there's now cool SFX instead.
In the same vibe, crates opening and roulette result are now skippable, by a simple click.
There was a bug preventing you from unlocking the Sniper weapon, so that's one more weapon for you.
Laser beam was underperforming a lot. Bazooka was over performing, I tried to fix that.
White bunnies were not so cool for the flow of the game, so I replaced them with Bears, but you can find them now as mini bosses.
I have tons of ideas for features in the following weeks, thanks to your feedback and suggestions.
As always, expect the game to be broken and unbalanced, we are building together. Thanks for your support.
Balance
- Multi-copies of the same weapon were far too strong, so fire rate and cooldown for same-weapon upgrades have been nerfed.
- Same-weapon tech prices reduced.
- Spear nerfed, and moved to tier 2 (it was still overperforming after the nerf).
- Laser Shotgun spread reduced. (same DPS, easier to aim)
- Gnome count tech max level raised from +3 to +7, and gnome tech price reduced.
- Bazooka moved to tier 3
- Laser Beam moved to tier 2
- Laser Beam buffed, it should be viable now.
Enemies
- Agile units like white bunnies should fluidly pass through other units.
- White bunnies are now a mini boss. Their speed and low HP made them awkward as regular units: too little HP for combos to trigger, too fast for laser beam weapons to track, and they thinned out the waves in a way that made destruction feel less impactful.
- Bears take their place in the regular roster, with high HP, bigger and slower.
- The final wave can now spawn gnomes too.
Final Boss
- Added an HP overlay so you can read the boss's remaining health.
- Added a sound and particle effect on death.
- The boss is now visible behind XP particles and fire.
Quality of Life
- Weapons type and tier shows in tech tree and weapon select.
- Crate opening and the roulette slowdown can now be skipped.
- The gnome gift box opening sequence has been removed.
- Play Again now returns to the level selection screen.
- Spall and Wildfire no longer land near the player to help with visibility.
Fixes
- Spear: fixed the spin-to-win exploit.
- Fixed the quest that unlocks the Sniper.
- Fixed the Shut Up 2 quest.
- Fixed a bug preventing chatter from appearing with the Grenade Launcher.
- Swapped the quests that unlock the Bazooka and the Laser Beam.
- Probably other minor stuff