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Imperial Ambitions DemoNewsNobility Update!
Major update

Nobility Update!

Imperial Ambitions Demo · published 28 Aug 2026, 17:14 UTC · build 24979772

All newsPlayers around this dateRead on Steam

==Patch Notes==Nobles!

  • New Nobility option is added to new game menu, representing the remnants of feudal lords in Europe in 1500s. When enabled the new Nobility unit is added to London, Paris, Hamburg, Munich, Vienna, Moscow, Copenhagen, Stockholm, Buda, Belgrade, Warsaw, Vilnius, Königsberg, Krakow and Lviv (Mostly in Eastern Europe, trying to stay loyal to historical accords to the best of my ability)

  • Nobility unit is the first unit that has different portraits when assembled or garrisoned. (see above) When assembled they form a mounted knight. Their garrisoned state creates a keep on the map (unlike other units).

  • Nobility cannot be trained nor disbanded.

  • Nobility requires Sweets and Food every turn.

  • When garrisoned, Nobility consumes 2 labor (-2 base labor, x0.1 labor boost)

  • When assembled Nobility costs 10 golds per turn (equal to General), They can also rally units.

  • early game tip: Players can decide to move nobilities to a town with 0 level logistics to allow town's self-sufficiency cover for their luxurious demands.

  • [[This unit is planned as a gateway to King unit in the future.]]

Visuals

  • All Techs now get tooltip, showing the novelty they bring.

  • Detailed tooltips can now be triggered with right mouse click or Left Control (programmable)

  • The contribution to population growth is now shown on the citizen portrait.

Gameplay

  • Physician's Heal All ability now requires Fabric for each 10 HP revived.

  • More wheat added to Italy.

  • Garrisoned Units and Agents will be prioritized against towns folk when meeting the needs.

AI

  • AI is more likely to seize towns.

Fixes

  • Wealth tooltips now work.

  • The issue with recruitment options not showing properly in the Ledger is fixed.

  • Several other bugs are addressed.

  • Rebels now keep the town for at least 1 turn before they hand in to the most influential faction. (The influence must be at least 25*population count)

What's planned for the next update: Cloud saves, Landsknecht unit

More from Imperial Ambitions Demo

Other announcements

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In-game event5 Sep 2026Cloud saves are now availableCloud Saves · Cloud saves are now available between different operating systems (Windows, MacOS, Linux) · The game now has limited number of Autosaves. The number of autosaves can be set in the gameplay settings menu (default: 15). Older saves are deleted automatically. This only affects the save files with ".autosav" extension. Older autosaves with ".sav" file extensions are not affected. Game…Major update16 Aug 2026English Longbowman is now available!Special Unit England now has Longbowman as first special unit, replacing Crossbowman. Tooltip overhaul · A nested tooltips system now enable reading the game mechanics inside the game. Hovering over most tooltips over 2 seconds will pop up another with further detail. · The grudge tooltip now shows both current and next turn changes. · The population growth now shows a detailed tooltip listing…In-game event3 Aug 2026Week 3 patches brings in Sweden and DenmarkGameplay · An alternate start date, 1550, can now be selected, enabling Sweden and Denmark-Norway . · Agents or units can no longer enter towns of non-hostile opponents. · 50% of wagons/vessels return to the former owner of a town upon invasion. · More info on factors influencing growth is now available in the tooltip. · More info on self-sufficiency info is now available in the tooltip. · Entr…