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O3: Hollow Descent PlaytestNewsPlaytest Update: GODMODE Suit, Weapon Switching & Debug IDs
Game update

Playtest Update: GODMODE Suit, Weapon Switching & Debug IDs

O3: Hollow Descent Playtest · published 26 Aug 2026, 16:04 UTC

All newsPlayers around this dateRead on Steam

New testing features and quality of life improvements are now live.

GODMODE TESTING SUIT

A new testing suit can now be unlocked from the Player Suit Selection screen.

Keyboard: Type GODMODE

Gamepad: D-pad Left, Right, Left, Right, Left, Right, then Reload

The suit regenerates health every second and has a fully emissive skin. It is intended as a testing tool, making it easier to explore rooms, enemies and mechanics without constantly restarting a run.

WEAPON SWITCHING

You can now switch weapons using:

Mouse: Scroll wheel
Keyboard: Z / X
Gamepad: D-pad Left / Right

BACKPACK SYSTEM Updated

Weapons with 0 ammo are now automatically removed when returned to the backpack.

This means empty weapons will no longer stay in the weapon rotation during combat.

ROOM DEBUG IDs

A small room identification code is now displayed on the right side of the screen, below the radar.

When reporting room-specific bugs, please include this code when possible. It allows me to quickly identify the exact room, layout and enemy setup.

EARLY FLOOR 2 MUSIC

Early work-in-progress versions of the new ambient and action tracks have also been added.

These are still raw versions, but they give an early glimpse of the atmosphere planned for this floor.

KNOWN ISSUE

The bug that allows the player to leave certain rooms while the door is still closed is still present in this build.

The fix is planned for the next update.

For now, if you encounter it, please include the new Room Debug ID in your report so I can identify the exact setup.

Thanks everyone for testing and sending feedback!

More from O3: Hollow Descent Playtest

Other announcements

All news
Game update15 Sep 202615.09.26 - UPDATE - WEAPON ADAPTATION SYSTEMA new progression system has been introduced into the O3 Demo 2 build: Weapon Adaptation. Weapons will continue to spawn randomly throughout the dungeon exactly as before, but every weapon now has its own persistent progression happening behind the scenes. HOW WEAPON ADAPTATION WORKS Each weapon can progress through multiple Adaptation Tiers: Base - Tier I - Tier II - Tier III / MAX By using a…Game update9 Sep 2026Windows playtest build updated:Big thanks to Akaelik and SLiZzeR for really sweating through this build and digging up a ton of bugs, weird edge cases, and little hiccups. You guys helped a lot with this update. Windows playtest build updated: · Fixed weapons disappearing from the inventory when switching too fast, even with ammo remaining. · Fixed miniboss ragdoll/death glitch. · Fixed RSN 45A nest spawning blobs again afte…Game update7 Sep 2026Playtest Demo: 07-09-26.Mac, Linux, and Steam Deck have been updated to the latest version. Testing the upscaler options on Steam Deck and macOS.