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O3: Hollow Descent PlaytestNewsWindows playtest build updated:
Game update

Windows playtest build updated:

O3: Hollow Descent Playtest · published 9 Sep 2026, 19:10 UTC

All newsPlayers around this dateRead on Steam


Big thanks to Akaelik and SLiZzeR for really sweating through this build and digging up a ton of bugs, weird edge cases, and little hiccups. You guys helped a lot with this update.

Windows playtest build updated:

  • Fixed weapons disappearing from the inventory when switching too fast, even with ammo remaining.
  • Fixed miniboss ragdoll/death glitch.
  • Fixed RSN 45A nest spawning blobs again after the room was already cleared and re-entered.
  • Fixed enemies spawning near walls and spinning/staying stuck.
  • Fixed enemies spawning inside pillar geometry.
  • Fixed a NavMesh issue that could leave enemies frozen/stuck and not searching/following the player correctly.
  • Increased enemy detection range so distant enemies should no longer remain inactive when entering a room.
  • Increased shop item pickup trigger range so purchased items are collected immediately.
  • Nerfed Cryo Warden stun frequency at Base level to reduce repeated stunlock.
  • Nerfed F.A.S.T. SMG total ammo to 120.

Please let me know if you notice anything unusual, ideally with the RSN room code.

Steam Deck, Linux and macOS builds will follow tomorrow.

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