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Crosstalk: Second RealityNewsSynthesizers
Community

Synthesizers

Crosstalk: Second Reality · published 12 Aug 2026, 14:50 UTC

All newsPlayers around this dateRead on Steam

Dev log #n+1

(where n is the index of the last log)

Hello.

This particular log is not bringing any concrete feature to the game. Instead, I want to share something that I thought about and would like to build for Crosstalk.

Having existing interest in synthesizers, I was listening to this video (not affiliated with the author):

I was working on the Crosstalk C emitter to make custom SystemVerilog cores execute faster. Most of the time is currently spent in a combinatorial order stream, then various residues, which massively affects clock.

As I was making improvements and testing them in Crosstalk, all the while listening to the above, an idea occurred to me: I already have an EDA suite with a circuit solver (VCOs, VCA (OTA), VCF, ladders, glides, ADSR, LFO, and modulators) and an FDTD-based simulator for both EM and sound propagation, so what if I built a little lab where people could build synthesizers and then make music? The music would be able to play while working on RTL or later, circuit designs. It is a bit of a tangent, but I decided to give it a shot. I am not sure if the hardware that I have can take it (and I already have a plethora of ideas on how to handle that (it involves serial!)), but I will extract every last cycle from the CPU and possibly GPU to try and make it work.

I will post updates as I go. For now, this is "unofficial" Crosstalk content, i.e. not formally announced anywhere as a part of the game.

Stay tuned if you'd like.

*DanglingPtr

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