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Crosstalk: Second RealityNewsHardware Sniffers: The DLU
Community

Hardware Sniffers: The DLU

Crosstalk: Second Reality · published 4 Sep 2026, 09:11 UTC

All newsPlayers around this dateRead on Steam

Welcome to the next Hardware Sniffers post entry.

Today, the topic is the DLU, which stands for the DANGLING Logic Unit, and it is the first CPU of the MISC architecture.

The DLU consists of the following parts:

  • dangalu.sv: the DANGLING Arithmetic Logic Unit

  • dangdsu.sv: the DANGLING Sound Unit

  • dangddu.sv: the DANGLING Display Unit (80x25 text mode + a framebuffer mode, which some parts refer to as "gfx mode," such as Crosstalk itself)

  • dangdiv.sv: division logic

  • dangcmp.sv: a comparator

  • dangdec.sv: the DANGLING instruction decoder

  • dangmem.sv: the DANGLING memory

  • dangmemctrl.sv: the DANGLING memory controller

  • dangreg.sv: an individual DANGLING register, also referred to as a "dangreg"

  • regfile.sv: the DANGLING register file, which contains instances of dangregs

  • dangt.sv: the DANGLING timer

  • font.sv: a character generator

  • dangex.sv: the DANGLING expansion interface

  • dangserial.sv: UART

  • dangnet.sv: networking logic (over serial)

  • parall.sv: a parallel interface that instantiates a dangdec, a dangalu, a dangdiv, a dangcmp, and a regfile for the DDU, which uses four on its four lanes

  • dangbridge.sv: redirection of devices from the DLU

and finally, the top:

  • dlu.sv: the DANGLING Logic Unit

From this point on, "MISC's CPU" will only be referred to as "the DLU" since that carries more information.

The DLU is also the core that is emulated in the official emulator.

There is some work toward an ASIC, which is also the ultimate target. It is very expensive, so comparatively, not that much work has gone there, but here are some numbers:

As per the current DLU design with a timing closure target of 20ns:

  • Synthesis

    • 235.049k standard cells over a cell area of 2.98sqmm

    • 57.388k flip-flops over an area of 1.22sqmm, which is 41% of the cell area

    • 56.719k two-input MUXes and 4.645k four-input MUXes over an area of 0.75sqmm, which is 25% of the cell area

    • 12.289k buffers

    • 940 inverters

  • The die

    • 2453.6 x 2464.3um, or a 2.45mm ~square with an area of 6.05sqmm

    • 897 standard cell rows

    • 4.762173M placement sites at 50.06% utilization

    • 66 IOs

  • Clock tree

    • 59.904k sinks

    • 7.023k clock buffers

    • 10 level depth

    • 8-9 path depth

  • Closure

    • A critical path of ~45ns, which currently fails timing with a WNS of -25.4ns (33.204k endpoints in violation)

45ns:

  • Synthesis

    • identical to the 20ns run

  • The die

    • identical to the 20ns run

  • Clock tree

    • identical to the 20ns run

  • Detailed routing

    • nets: 289.65k

    • all DRC violations eliminated (initial: 263.047k)

    • total wirelength: 14.674m

    • vias: 2.46117M (single-cut)

  • Closure

    • corners: 9

    • typical (25C; 1.8V): met; WNS: +16.5ns

    • slow (100C; 1.6V): failed (setup); WNS: -12.5ns (23.916k endpoints)

    • fast (-40C; 1.95V) failed (hold); WHS: -80ps (172 endpoints)

    • guaranteed across all corners: ~17.4MHz

This is the DLU today (a GDS render of a top-down view of the die)

Some additional views:

More from Crosstalk: Second Reality

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