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Deep CrafterNewsJune 10 Update
In-game event

June 10 Update

Deep Crafter · published 10 Jun 2026, 02:23 UTC

All newsPlayers around this dateRead on Steam

Hello everyone,

We have released a new update focused on reducing the difficulty of animal capturing and cultivation, as well as fixing and optimizing issues related to Scene Portals and various display problems. Thank you for all the feedback you've provided during Early Access. We will continue improving the game experience based on player suggestions and reports.

Update Notes

  1. Adjusted the difficulty of animal capturing, including animal movement speed and the method of obtaining items after capture (previously floating up in bubbles, now delivered directly to the inventory), making animal capturing and cultivation easier and more convenient;

  2. Fixed an issue where the storage capacity display of the Large Storage Warehouse was incorrect in saved games;

  3. Adjusted the display method of Scene Portals and improved the visibility of their corresponding Probe Pod locations;

  4. Fixed display issues affecting certain missions;

  5. Fixed display issues in the Tutorial Guide;

  6. Fixed display issues in the Analyzer;

  7. Optimized research requirements in the Analyzer;

  8. Optimized recipes, production times, and other balance-related values for a large number of items and goods;

  9. Fixed various other general issues.

We will continue monitoring player feedback and further improve gameplay systems, mission flow, and overall stability. Thank you for your support!

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