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Planetary Annihilation: TITANSNewsDev Diaries #2:
Community

Dev Diaries #2:

Planetary Annihilation: TITANS · published 30 May 2026, 20:17 UTC

All newsPlayers around this dateRead on Steam

Taking on stewardship of Planetary Annihilation's codebase has been one of the most rewarding things we've worked on. PA runs on a powerful custom engine, and getting properly fluent in it (while also bringing it in line with modern standards) is a big job that we're steadily chipping away at.

Right now, our engineering effort is split across three areas:

Production and release pipeline. Everything that takes us from a code change to a live update on Steam. We've got a solid handle on this now, and we're moving from "working" to "well-optimised."

Bug fixes and dependency updates. Like most games, PA relies on a range of external libraries, and keeping these current is essential for stability across platforms. Linux in particular benefits a lot from regular updates here.

Servers and backend. PA's original AWS architecture dates back to 2014 and predates a lot of what we now ask of it. We've been investing heavily in migrating to a more modern, sustainable backend that suits how the game is actually played today.

Once these foundations are in place, the path opens up considerably, and we'll be able to put much more of our energy into the parts everyone's waiting for: new content, new mechanics, new game modes, and plenty more besides.

So, who are "we"?

The Community Commanders are organised into teams based on each member's area of expertise. We (the authors of this Dev Diary) are the Engine Team, mostly coders and software engineers, currently six people strong. Alongside us there's also the Art Team, the Balance and Ranked Team, and a handful of other roles dotted around the project.

What we've shipped recently

  • A new Steam Peer-to-Peer (P2P) hosting system, so players whose routers don't support UPnP can host directly from their machines. This system replaced the outdated Uber servers as the new default

  • Two major updates to PA Chat

  • Ranked reset and a new season, with new maps and a balance pass

  • Several significant bug fixes

  • A beta branch for Linux players (with full Linux support also in progress)

  • Prototype of a new Shields mechanic, new range indicators

What we're working on now

Co-Op Galactic War Many of you have been asking for this for years, and we are proud to announce it's finally coming to the game really soon. How soon you ask? You can join our LABS test program to be among the first to try it in the following weeks!

New Mechanics We're exploring a range of additions to the game from units, to the map editor to functionality for modding. For instance, we've got neutral units ready for you to play around with in the editor if you join the LABS test program!

Help wanted!

We're looking to grow the Community Commanders volunteer team, and would love to hear from anyone who'd like to contribute to PA's future. Current openings include:

  • Experienced programmers, particularly with C++

  • SFX designers comfortable producing audio assets that fit the game

  • FX designers to work with PA's JSON/PFX-based particle system

  • 3D modellers comfortable working in the PA art style and under the direction of our existing modelling team

  • Graphic designers for visual assets across the project

  • Map makers to help make maps for ranked, team games and scripted scenarios

  • Community management and media: Running community events like tournaments and testing, and producing teaser material for upcoming content

If any of that sounds like you, get in touch on the PA Discord. We'd love to chat!

More from Planetary Annihilation: TITANS

Other announcements

All news
Community25 Aug 2026Dev Diary #3 — System Designer Overhaul and Upcoming Performance ImprovementsGreetings, Commanders! Welcome to our third Dev Diary. Since our last update, the team working on Planetary Annihilation has nearly doubled in size! Our new contributors have already helped deliver Galactic-War Co-Op, new splash and main-menu artwork, and many of the bug fixes and optimisations in our recent hotfixes. This time, our Dev Diary will focus on new enhancements coming to map making…Game update21 Aug 2026Galactic War Co-op Hotfix 4Greetings Commanders, Another week, another set of hotfixes! We are releasing this build with a couple of minor tweaks to last set of balance adjustments plus several bugfixes and QoL improvements. Stay tuned for Dev Diary #3 very soon, we have some big announcements to make! Balance Hotfixes Land · Leveler splash_damage decreased from 300 to 250 When damage was lowered we made a minor oversigh…In-game event26 Jul 2026New Mechanics, Re-balance and Ranked Season 16New Mechanics, Re-balance and Ranked Season 16 Updates 124666 and 124667 Greetings Commanders, Since the release of Co-op Galactic War our primary focus has been on fixing bugs and improving the overall experience. With much of that work behind us, we can finally treat you to a new ranked season and some major balance changes. We very much hope you enjoy this update and dip your toes back into…