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Planetary Annihilation: TITANSNewsGalactic War Co-op Hotfix 4
Game update

Galactic War Co-op Hotfix 4

Planetary Annihilation: TITANS · published 21 Aug 2026, 18:22 UTC · build 24792033

All newsPlayers around this dateRead on Steam

Greetings Commanders,


Another week, another set of hotfixes! We are releasing this build with a couple of minor tweaks to last set of balance adjustments plus several bugfixes and QoL improvements. Stay tuned for Dev Diary #3 very soon, we have some big announcements to make!

Balance Hotfixes

Land

  • Leveler
    splash_damage decreased from 300 to 250

When damage was lowered we made a minor oversight and forgot to also scale down splash.

Air

  • Icarus
    rate_of_fire increased from 1 to 10
    ammo_per_shot decreased from 900 to 450

Icarus now will fire a short burst of 2 lightnings instead of 1, effectively doubling min and max damage.

  • Pelican
    'max_health' decreased from 125 to 120

Pelicans are now 2 shot by Stingers. No other damage tresholds are changed.

Orbital

  • Helios
    splash_damage decreased from 5000 to 500

Significantly scaling down the crash collision damage so that a Helios can no longer guarantee a kill on anti-nukes

Bug Fixes

  • When the buildbar preview is open unit descriptions will no longer bleed on top of icons.

  • The Flooded, Pathable and Mergeable properties now correctly apply to mirrored CSG (reported by InUniverse).

  • Chaining ammo will now correctly chain from center-mass to center-mass instead of going underground.

  • Chaining ammo can now chain between projectiles when fired from a tool that is set to hit projectiles.

  • Your local maps (ones you created or imported) will no longer get corrupted and wiped when you play Ranked. You can also get the "recover corrupted maps" client mod from the mod manager (reported by Mr.Lolo).

  • The game will no longer crash if you happen to have a bugged client or serve mod with missing unit specs (reported by ZamokZamok).

  • Eliminated edge case of units shooting at wreckages.

  • Direct Connect button has been moved to the bottom of the UI column.

  • New main menu no longer reliant on the service mod. You can now find a "Legacy Titans Menu" mod in the mod manager (you still need the service mod for other uses).

  • Local servers are now reserving CPU cores for the client running on the same machine.

    • Note: Systems with fewer than 8 logical processors will have have local server multi threading always effectively disabled due to that reservation. Some multithreading still occurs when hosting multiplayer games.

  • Local server multithreading no longer causes performance regressions, enabling multi threading is now always faster than keeping it off.

  • Simulation performance no longer breaks down when playing with multiple AI armies that share vision with each other.

  • Various performance improvements on the simulation side.

Galactic War

  • Modders can now specify a list of preselected colors to use for coop players.

  • Fixed a UI crash that could occur if a player was in a star system with no paths to other stars.

  • Fixed a UI crash from moving to a star with an out of bounds index.

  • Updated the galactic map's netcode to be more efficient and ordered when synchronizing players. (P.S. Fixes a lot of the network lag when playing massive wars added by the Bigger Galactic War mod).

More from Planetary Annihilation: TITANS

Other announcements

All news
Community25 Aug 2026Dev Diary #3 — System Designer Overhaul and Upcoming Performance ImprovementsGreetings, Commanders! Welcome to our third Dev Diary. Since our last update, the team working on Planetary Annihilation has nearly doubled in size! Our new contributors have already helped deliver Galactic-War Co-Op, new splash and main-menu artwork, and many of the bug fixes and optimisations in our recent hotfixes. This time, our Dev Diary will focus on new enhancements coming to map making…In-game event26 Jul 2026New Mechanics, Re-balance and Ranked Season 16New Mechanics, Re-balance and Ranked Season 16 Updates 124666 and 124667 Greetings Commanders, Since the release of Co-op Galactic War our primary focus has been on fixing bugs and improving the overall experience. With much of that work behind us, we can finally treat you to a new ranked season and some major balance changes. We very much hope you enjoy this update and dip your toes back into…Game update16 Jul 2026Galactic War Co-op Hotfix 3Greetings Commanders, Alongside the recent Co-op work, we've been chipping away at a batch of long-standing bugs — and we're opening up four brand new engine mechanics for modders. Here's what's new: Bug Fixes · Wreckage targeting — units no longer get stuck shooting at wreckage. · Naval sinking — ships now sink gradually to the seafloor instead of snapping to it instantly. · Transport status b…