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Epicenter VRNewsNews regarding Epicenter VR, future projects, and more
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News regarding Epicenter VR, future projects, and more

Epicenter VR · published 8 Oct 2026, 01:33 UTC

All newsPlayers around this dateRead on Steam

Hello! It's been a long time...

I want to thank everyone who played Epicenter VR when it released, and especially those who stuck around for updates as I continued working on the project. As you might can tell from the time gap between the last game update and today, I've been away for quite a long time.

First, I have a much longer and more personal version of this message on my Discord, so if you'd like to see that and come hang out over there, you can do so here!

But if you just want the short of it, here's the TL;DR for where I've been and what's coming next.

For the last two years, I've been extremely tied up with my regular job, personal matters, heck, even new game releases, and that kept me from being as active, or at all really. I was working on a sequel for Epicenter VR but about 1.5 years ago scrapped the idea and started working with what little motivation I had in Godot. In that time, I've slowly been learning the editor, doing small test projects and such. It was nothing I ever felt was worth showing off, so I just stayed silent during that time.

Well, today I decided to break that silence and finally show off where that Godot progress has gotten me to. I'm releasing a free-to-play Godot remake of the original game-jam game that inspired Epicenter VR in the first place! It's called Just Hold On Redux and is on Itch.io right now!

Play now!

Here's a little trailer I threw together for the release.

What's next?

I also have news on where I'm going next with my game dev journey. Right now, I'm learning the Godot XR Tools, and have been tinkering with some ideas for my next game. I can't promise anything right now, but I plan to show my Godot XR progress in the discord from here on out, so if you want to see how things are going, talk about game ideas, or whatever else, feel free to join!

Here's some screenshots of my recent XR progress. If you would like to the video clips these screenshots were taken from, they're also on my Discord!

Basic hand posing

Object manipulation

UI Interactions

Climbing

Asymmetric multiplayer client testing

That last one is super exciting since it means I can 100% handle a case where a VR player and PC player can local co-op on the same machine, without the limitations that a single client process would cause!

Until next time...

That's all for now. If you made it this far through this post, thank you. I'll post again here when I have actual news regarding a future project. In the meantime, join me on Discord and say hi!

Thanks,

-Circuit

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Game update11 Dec 2023Hotfix 1.2.1Super small patch for you all. I forgot to add the credits for the new music and sounds added in 1.2! You can find them in the root folder wherever you installed the game, under "Credits.txt". -CircuitMajor update11 Dec 2023Epicenter VR 1.2 Release!Update 1.2 is finally ready and available now! This update is probably the biggest yet, and I look forward to hearing any feedback here or on the Discord ! Here's the patch notes! New stuff! HTC Vive is now officially supported New tutorial text for Vive specific controls Added Steamworks integration Added achievements and some stats Added the PEQ-15 laser/light combo for the M4 Added grenades…Game update27 Oct 2023Hotfix 1.1.1Got a really short and sweet patch for you all. Turns out I managed to miss a checkbox allowing the new shotgun, flare gun, and their ammo types to be held with a toggled grip. This bug only affected those who had the toggle grip option enabled in the first place, so if you hadn't noticed or thought it was fine already, that's probably why. So here's the patch note: Fixed not being able to togg…