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Ore & OrdnanceNewsSeptember Update
Major update

September Update

Ore & Ordnance · published 25 Sep 2026, 19:27 UTC · build 25515971

All newsPlayers around this dateRead on Steam

Hello Again Miners!In the last update I introduced official Leaderboards to Ore & Ordnance! New weapons and more.In this update I expand on the Leaderboards. ONLY games on Endless/Infinite will update the leaderboards. Each difficulty setting (easy, medium, hard) has its own scoreboard. Timed games do not have scoreboards. Yet..?New sprites for player ships, enemy ships, some power ups and asteroids! Asteroids were a bit confusing. Now score icons, contract icons and actual asteroid sprites should now be discernable. No more Ai art. New sound effects for the proton torpedo and the seismic charge. The original effects were not loud enough. New ship sound effects. Tier 2, 3 and the Elite ship now have their own laser sounds. New asteroid animation. When asteroids are destroyed they will play a dissolving cloud animation. New sound effect for picking up power-ups. Player ships have slightly increased health and speed. Enemy ships damage and health should scale better in the later game.Reduced the number of enemy ships allowed to spawn. Adjusted various probabilities and added drop cool downs for health, shield, seismic charges and proton torps. They should drop less often now. More UI updates and bug fixes. New leaderboard view from the main menu. Check scoreboard updates without entering the game. Limited proton torps per tier.Limited the number of seismic charges you can carry. Later waves in game should be more manageable on smaller screen sizes. I have updated the store page as well. I did not think to edit a few parts before the game released, almost everything on the page was basically a placeholder still. Specs have been updated as they had only reflected what we had tested on, not what system resources were actually being used. A bunch of the images are from development and not of the current product, so we are updating our media as we go! We just posted our official trailer and removed all old ones. Over the next week we will remove the old place-holders and add in new screen shots from the game. -----------------------------------------------------------------------------------There have been many other tweaks and changes in the code. Cleaned up the foundation a bit more in preparation for the next steps:Time Attack - A new game mode where you start with a limited amount of time and must complete contracts in order to gain more time. This will be another competitive mode with its own leaderboards!Linux Version - With many gamers making the move away from Windows, I am looking into adding a new Linux flavor of the game. I have no time line for this right now. Achievements! - Not originally planned, but since we decided to dig into the steam eco-system a bit deeper, we have decided to also add in achievements! They could come this week, or in a month. It depends on work schedule and life. -----------------------------------------------------------------------------------

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Major update30 Sep 2026Achievements Are Live!Hello Miners! I thought this was going to take longer than it did, it did not. I have officially implemented achievements with this update! If you already own the game, you may have seen them pop up already. It took a bit of time before I came around and decided to integrate into Steam further. This update, as mentioned, includes the new unlocks! It also includes: --> A bug fix on the UI on sma…Game update30 Sep 2026Adding AchievementsHELLO MINERS! We did not intend to integrate with Steam like we have been. In the last couple weeks I have been making many changes to the game and getting ready to add future content. The game is a continuous development project. It is something I actually enjoy playing and want to extend as long as I can. That said, I have started adding achievements, while they can be seen on Steam currently…Game update29 Sep 2026Minor fix.Small update, should fix a bug where bombs and proton torps may render randomly if not disposed before previous game ends. No other changes were made.