--> A bug fix on the UI on smaller screens I had introduced when updating the GUI. Because I exit straight to desktop most often, I missed the main menu bug. This should resolve it on all screen sizes. --> Balancing. I made several minor changes to the points needed to upgrade ships, slightly shortened the cool down for torps and shield drops. Increased the cost per wave, slightly, for all pirate ships. This should make the game more hectic and less hectic? --> rewrote the interceptor logic a bit. I definitely bugged them in one of the previous updates (should now be fixed), however, you can now tell the interceptors apart a bit better as they move 2x faster than the standard version and shoots a dual laser, not the standard version. The rest is just minor changes to the underlying code in preparation for the next updates. I swear this is the last update until at least late November - early December, for the Christmas Update. I am hoping to eventually find a full time musician here and redo the music in the game as well. All of our store artwork was redone as well, everything now being handmade. We might take another crack at that one later. Our game in development needs more attention for the time being.
Until next time please take care and happy mining!