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Echo Mates PlaytestNews0.2.1 — Fragile Cargo & Breakable Turrets
Game update

0.2.1 — Fragile Cargo & Breakable Turrets

Echo Mates Playtest · published 23 Sep 2026, 16:50 UTC

All newsPlayers around this dateRead on Steam

A hotfix built almost entirely on your reports. Thanks for them.

Your loot stops breaking for no reason


This was the big one, and it had three separate causes, all now fixed.

  • Walking into a flask, or simply standing on top of one, used to hand it your own momentum and shatter it. Not any more.
  • The ride back up in the lift used to fling everything around the cabin: a power cell would bounce once and take the whole haul with it. Cargo is now strapped down for the ride.
  • Press use to set something down and it settles onto the floor instead of being dropped. Placed cargo in the lift or the van is safe from bumps: only a kick, a swing of a weapon, a throw or an explosion will break it.
  • Look above the horizon and you'll drop the item the old way instead of placing it — handy, but a dropped flask is a flask that can break.

Turrets can be destroyed

  • Any explosion now wrecks a rocket turret for good and leaves the base behind. A turret's own rockets won't destroy it.
  • Cryo flasks, cryo grenades and cryo spills freeze a turret for ten seconds. Frozen, it shatters like an ice statue from a kick, a weapon or a thrown crate. Leave it and it thaws and starts scanning again.

The Listener

  • Being carried off by the Listener no longer ends the run for the whole crew when you're the last one standing. It lets you go.
  • It no longer dies to a single kick: the Listener and the Mimic now take three kicks, or one swing of a wrench or pipe.

Tutorial


The tutorial now has a short base lesson, so new players learn that the yard is something they can build on. Nothing built there carries over.

More from Echo Mates Playtest

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