Tap Q to set a carried item down — the same as E, no fumbling. It used to do nothing at all while you were carrying something, which is how people ended up pressing left-click and hurling the thing instead.
Hold Q to throw it, on the same power meter as a left-click throw.
Left-click with cargo charges too now: a quick click is the weakest possible throw, and putting something down is E or a short Q.
The ball, the cart and the lift's defibrillator are excluded — they work as they did.
Fragile cargo says so
The first time you pick up something fragile — a flask, a cryo barrel, an egg, a gas cylinder, a cell, a crystal, the Core — a card tells you how to put it down and that a hard throw will break it.
The first time you actually break one with a throw, a card says so, to the person who threw it. A flask bursting on concrete reads as "it was just fragile", not "I did that".
Creatures can be kicked
The third time a Screamer howls at you, a one-time card says creatures can be kicked — . Outside the tutorial the game never showed that key anywhere, while everything else on the floor teaches you to hide from creatures — and from a Screamer, hiding does not work: every howl calls the rest of the floor in.
Removed
The warehouse keycard is gone. The card, its terminal and the "NO ACCESS" refusal are all removed — the warehouse is simply available.