Season 72 is here! New skins, mod cards, items, the MarbleFest collection, and a new seasonal loading screen
New community map: MarbleFair
Tilted Sandbox: build, test and run your own Tilted boards with viewers
Bloop V2: tournament-ready Bloop with saved sessions, leaderboards and a broadcast overlay
Smarter auto camera: a new race director that follows the action for you
Pluto customization, plus new Caffeine and Electric mods
New Content
Season 72 skins, skin cards, mod cards and items
MarbleFest collection
Shambugi pin
Grinder spawn FX card (was missing)
New Season 72 loading screen and splash screen
MarbleFair: a new community map
Updated maps: Eye of Skaro, Bear Ridge, Lakeshore Raceway, The Brick and The Circuit
Night mode for the Glade and Sabre Laps maps
Removed some older map variants
Tilted Sandbox (New)
Build Tilted boards by hand or generate them from a seed (reroll, copy and share seeds)
Search, insert, replace, mirror and flip track pieces. The track reconnects on its own after each edit.
Mix difficulties on one board and choose sky colours and lighting on their own
Undo for placing, replacing, removing, mirroring, rotating, clearing and generating
Reverse spin for rotating obstacles
Level and run libraries, with import/export (file picker or pasted JSON) and autosave recovery
Multi-stage runs for viewers or bots, with join settings, retries, resumable progress and exportable results
Play screen with live stats, an elimination feed, finishers, results and retry/next controls
Start countdown, joined-player count and a "Start in 5s" button
Times shown to the millisecond
Practice history for every attempt, with results, pass counts and active play time, plus CSV export
Preset for regular Tilted rules
Bloop V2
New Bloop V2 map with a new scoring board and progressive scores
Viewer tracking and leaderboards are more reliable, and every score counts toward the right viewer
Duplicate-play timeouts you can configure (these don't use up extra plays)
Delayed session close that lets queued and active plays finish (you can cancel or resume)
Tournament saves: save, update, continue, archive, import and export sessions, including scores, remaining plays, rules and overlay settings
Named setups: save your favourite Bloop settings and load them automatically
Updated control deck and compact broadcast overlay with leaderboard, score feed and session stats
Overlay presets for Minimal, 1080p and 1440p+
Cleaner overlay layout: no more clipped 10th row, better spacing, and clicks pass through the overlay
Confirmation before Reset, Force Reset and Quit
Chat commands must match exactly (for example, "!blooper" no longer counts as a join)
Studio Tier 3 gold names now show on the Bloop leaderboard and score feed
For developers: optional local API for live scores and events, with a guide and example included
Camera
New auto camera race director with more varied shots, better handling of blocked views, race highlights, and manual takeover whenever you want
Selecting a marble gives it a short spotlight, then the camera goes back to auto
Chase shot of the final marble with the firewall
Laps and Tilted courses: the camera now understands lap progress and the final circuit
Laps: longer shots, better group framing and smoother transitions
Steady, gently orbiting shot of the finish area as marbles finish
Mouse wheel changes camera distance while auto camera stays on
Click marbles through see-through scenery
1–0 keys snap to random marbles when there's no top 10 yet
New Tilted camera movement options
Royale camera shake only happens for big impacts nearby
CineCam settings panel stays visible while you move the spectator camera
Pluto
Pluto customization
New Caffeine and Electric Pluto mods
Better Pluto movement: slower launch and impact timing, rebalanced chase and Espresso speed, smoother speed changes
Plutos must physically hit a marble. Chases that miss now expire instead of forcing a hit.
Better anti-Pluto zone detection, including for fast marbles
Scenery no longer triggers anti-Pluto hits early
Fixed tracking of gifted subs for Plutos
Game Modes
Marble Royale
Better steering, speed control, dodge cooldowns and recovery in the air
Jump, charge, Smash and Skyfall can no longer stack launches or hit twice
Collision damage goes to the right player, and zombies attack with better cooldowns and spacing
New: timed escalation and sudden death in standard (non-team) Royale, with growing damage, health drain, a respawn cutoff and announcements
Tilted
Full visual rework of all Tilted pieces: new UVs, materials and textures
Tilted colour handling
Collision fixes for many pieces, including S-Curve, Pluck, pixel ramps, donut walls and keyhole pieces
Updated stamina info
Account & Profile
Change your display name from your profile (a cooldown applies between changes)
Your display name no longer resets from your platform name every time you log in
The main menu updates right away when your name changes
Streamer Quality of Life
Viewers get a notice when they try to join while the game is in Sub Only or Account Only mode
The mouse is no longer locked after a race ends
Fixed custom names being capped at 500
Render Studio (Settings > Creator > Content Creation): make images and videos of marble cosmetics with camera presets, lighting, transparent backgrounds, turntables and batch exports
Bug Fixes & Performance
Fixed the store catalog sometimes getting stuck on login
Emote downloads are spread out to reduce load
Fixed 3D resolution settings
Fixed the "Cute Presents" skin
Fixed Ancient Club FX position
Fixed older skin loads sometimes replacing a marble's newer look
Fixed optional viewer loadouts, emote fields, retired cosmetics and join emotes on custom maps
Spawners on custom maps run faster and more reliably
Better privacy: chat messages and viewer details are no longer written to logs
General texture, material and stability improvements