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Marbles on StreamNewsUpdate Notes for Season 72
Game update

Update Notes for Season 72

Marbles on Stream · published 15 Sep 2026, 16:24 UTC

All newsPlayers around this dateRead on Steam

Highlights

  • Season 72 is here! New skins, mod cards, items, the MarbleFest collection, and a new seasonal loading screen
  • New community map: MarbleFair
  • Tilted Sandbox: build, test and run your own Tilted boards with viewers
  • Bloop V2: tournament-ready Bloop with saved sessions, leaderboards and a broadcast overlay
  • Smarter auto camera: a new race director that follows the action for you
  • Pluto customization, plus new Caffeine and Electric mods

New Content

  • Season 72 skins, skin cards, mod cards and items
  • MarbleFest collection
  • Shambugi pin
  • Grinder spawn FX card (was missing)
  • New Season 72 loading screen and splash screen
  • MarbleFair: a new community map
  • Updated maps: Eye of Skaro, Bear Ridge, Lakeshore Raceway, The Brick and The Circuit
  • Night mode for the Glade and Sabre Laps maps
  • Removed some older map variants

Tilted Sandbox (New)

  • Build Tilted boards by hand or generate them from a seed (reroll, copy and share seeds)
  • Search, insert, replace, mirror and flip track pieces. The track reconnects on its own after each edit.
  • Mix difficulties on one board and choose sky colours and lighting on their own
  • Undo for placing, replacing, removing, mirroring, rotating, clearing and generating
  • Reverse spin for rotating obstacles
  • Level and run libraries, with import/export (file picker or pasted JSON) and autosave recovery
  • Multi-stage runs for viewers or bots, with join settings, retries, resumable progress and exportable results
  • Play screen with live stats, an elimination feed, finishers, results and retry/next controls
  • Start countdown, joined-player count and a "Start in 5s" button
  • Times shown to the millisecond
  • Practice history for every attempt, with results, pass counts and active play time, plus CSV export
  • Preset for regular Tilted rules

Bloop V2

  • New Bloop V2 map with a new scoring board and progressive scores
  • Viewer tracking and leaderboards are more reliable, and every score counts toward the right viewer
  • Duplicate-play timeouts you can configure (these don't use up extra plays)
  • Delayed session close that lets queued and active plays finish (you can cancel or resume)
  • Tournament saves: save, update, continue, archive, import and export sessions, including scores, remaining plays, rules and overlay settings
  • Named setups: save your favourite Bloop settings and load them automatically
  • Updated control deck and compact broadcast overlay with leaderboard, score feed and session stats
  • Overlay presets for Minimal, 1080p and 1440p+
  • Cleaner overlay layout: no more clipped 10th row, better spacing, and clicks pass through the overlay
  • Confirmation before Reset, Force Reset and Quit
  • Chat commands must match exactly (for example, "!blooper" no longer counts as a join)
  • Studio Tier 3 gold names now show on the Bloop leaderboard and score feed
  • For developers: optional local API for live scores and events, with a guide and example included

Camera

  • New auto camera race director with more varied shots, better handling of blocked views, race highlights, and manual takeover whenever you want
  • Selecting a marble gives it a short spotlight, then the camera goes back to auto
  • Chase shot of the final marble with the firewall
  • Laps and Tilted courses: the camera now understands lap progress and the final circuit
  • Laps: longer shots, better group framing and smoother transitions
  • Steady, gently orbiting shot of the finish area as marbles finish
  • Mouse wheel changes camera distance while auto camera stays on
  • Click marbles through see-through scenery
  • 1–0 keys snap to random marbles when there's no top 10 yet
  • New Tilted camera movement options
  • Royale camera shake only happens for big impacts nearby
  • CineCam settings panel stays visible while you move the spectator camera

Pluto

  • Pluto customization
  • New Caffeine and Electric Pluto mods
  • Better Pluto movement: slower launch and impact timing, rebalanced chase and Espresso speed, smoother speed changes
  • Plutos must physically hit a marble. Chases that miss now expire instead of forcing a hit.
  • Better anti-Pluto zone detection, including for fast marbles
  • Scenery no longer triggers anti-Pluto hits early
  • Fixed tracking of gifted subs for Plutos

Game Modes

Marble Royale

  • Better steering, speed control, dodge cooldowns and recovery in the air
  • Jump, charge, Smash and Skyfall can no longer stack launches or hit twice
  • Collision damage goes to the right player, and zombies attack with better cooldowns and spacing
  • New: timed escalation and sudden death in standard (non-team) Royale, with growing damage, health drain, a respawn cutoff and announcements

Tilted

  • Full visual rework of all Tilted pieces: new UVs, materials and textures
  • Tilted colour handling
  • Collision fixes for many pieces, including S-Curve, Pluck, pixel ramps, donut walls and keyhole pieces
  • Updated stamina info

Account & Profile

  • Change your display name from your profile (a cooldown applies between changes)
  • Your display name no longer resets from your platform name every time you log in
  • The main menu updates right away when your name changes

Streamer Quality of Life

  • Viewers get a notice when they try to join while the game is in Sub Only or Account Only mode
  • The mouse is no longer locked after a race ends
  • Fixed custom names being capped at 500
  • Render Studio (Settings > Creator > Content Creation): make images and videos of marble cosmetics with camera presets, lighting, transparent backgrounds, turntables and batch exports

Bug Fixes & Performance

  • Fixed the store catalog sometimes getting stuck on login
  • Emote downloads are spread out to reduce load
  • Fixed 3D resolution settings
  • Fixed the "Cute Presents" skin
  • Fixed Ancient Club FX position
  • Fixed older skin loads sometimes replacing a marble's newer look
  • Fixed optional viewer loadouts, emote fields, retired cosmetics and join emotes on custom maps
  • Spawners on custom maps run faster and more reliably
  • Better privacy: chat messages and viewer details are no longer written to logs
  • General texture, material and stability improvements
More from Marbles on Stream

Other announcements

All news
Major update15 Sep 2026Marbles Season 72, the Next FrontierWelcome to the the 72nd season of Marbles On Stream! Season 72 will take place from September 15th, 2026 to October 26th, 2026. Season 72 Content Update: Season 72 brings new ways to build, play, and create in Marbles on Stream. Bloop gets a major upgrade, Tilted Sandbox puts custom challenges in your hands, and Render Studio gives your marble a place in front of the camera. · Bloop V2 — A rebu…Game update29 Aug 2026Update Notes For August 29Tilted · Reworked floor and obstacle materials · Added UV-flipping support to floor materials · Added triplanar mapping for obstacles · Fixed S-Curve and Pluck collisions · Improved Pixel Ramp and keyhole triangulation · Fixed Donut Wall triangulation and normals · Fixed rotating-bridge UV centering · Updated S-Curve materials and OctoDivots textures · Corrected affected S-Curve and Donut Wall…Game update27 Aug 2026Update Notes For August 27Tilted · Full UV and track-piece rework · Remade textures and masks for the new UVs · Fixed material slots across affected pieces · Corrected the floor collision mesh · Fixed flipped UVs and secondary pieces Pluto · Added snap-to-Pluto functionality · Updated Pluto movement · Updated Royale Pluto spawning · Added Caffeine and Electric mods · Added Pluto customization · Added Pluto subscription…