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Prismarch DemoNewsPrismarch - Shock and Thaw!
Major update

Prismarch - Shock and Thaw!

Prismarch Demo · published 7 Sep 2026, 21:56 UTC

All newsPlayers around this dateRead on Steam

What a shock!

The King of Lightning and Ice are storming the demo!

Today, Prismarch v0.7.5 (Demo v1.4.0) is LIVE!

It encompasses beta versions v0.6.5 to v0.7.5.

General Changes & Fixes:

  • Temporarily added the King of Lightning and the King of Ice to the demo

    1. The portals have been manually opened and do not require any story / quest completion, just hop in!

  • Added the Bleed status effect to the game.

    1. Applied when Brutal pieces hit unshielded pieces, bleeding HP damage every turn for 3 turns.

  • UI, SFX, VFX improvements to Mirror Maiden and Legacy of Sacrifice

  • Reworked the popup UI's that show when abilities are added to a piece

  • Gold gain now uses the new popups

  • Attacking a frozen, non-shielded piece with a physical attack now shatters it, critting for 2 damage and removing the freeze.

  • Fixed the Display FPS menu option

  • Fixed stacking of health canvases and crowd control canvases

  • Experience should more accurately fly to the EXP bar, taking less time

  • Reworked Haemo-Alkahestry - it was broken with the introduction of the shop and should function properly again.

  • The options menu should not close after clicking the button a second time in the Main Menu

  • Fixed the back button not working when viewing the abilities showcase in the hub

  • Restricted the ranks Blessing of Proliferation can place a piece on to midboard and down

  • The abilities tab should now have more consistent lighting and properly display visuals on the model

  • Spruced up the Glacial visual

  • Implemented an ability cap - One piece can now only have 3 abilities (4 with Legendary Horsey)

  • Trying to add an ability to a piece that is at the ability cap or has a duplicate ability will no longer work. This should prevent you from wasting gold

  • Increased the value of capturing a Rook from 3 gold to 4 gold

  • Increased the cost of ability orbs:

    1. Tier 1 Ability Orbs: (2 - 3 gold) => (3 - 4 gold)

    2. Tier 2 Ability Orbs: (6 - 7 gold) => (8 - 9 gold)

    3. Tier 3 Ability Orbs: (14 - 15 gold) => (15 - 16 gold)

  • Modified the base cost of pieces purchased from the shop

    1. Knights: 6 => 3 gold

    2. Bishops: 6 => 4 gold

    3. Rooks: 6 => 5 gold

    4. Queens: 9 => 7 gold

  • Added a visual for the Tanky ability

    1. Fixed a number of issues with health and Tanky, it should now correctly calculate the health of a piece, before & after nullifying as well as through save & load cycles.

  • Improvements to Blessing of Proliferation:

    1. Added a Rank indicator

    2. Added a Reward Banner

    3. Now disables tooltips and piece outlining during tile selection

    4. Added an exit condition when there are no valid tiles to place

  • Added a Rank indicator when dragging pieces from the shop

  • The 'Options menu' is now the 'Settings menu'

  • Added a drop shadow to the level / environment banners

  • Color coded the shop backgrounds to the level / environment

  • Improvements to the color of the side UI, particularly in the ice & lightning kings

  • Added spawn animations to the first 6 kings

  • Altered the dimensions of the shop such that shop items always have their price tags visible

  • Added a red outline, SFX, and feedback when trying to buy something from the shop you can't afford

  • The turn log now uses its ScrollBox component and should be smoother to scroll. Reduced the sensitivity and increased the inertia when scrolling the turn log

  • Fixed a setting that made the MainMenu flashbang when loading for the first time in a session

  • Updated High Voltage's target acquisition to reflect the new board changes

  • Various improvements to Kleptomaniac

  • Added a confirmation box when forfeiting a run to guard against potential misclicks

  • Massively reduced the cost & scaling of rank keys - now 11 / 13 / 15 / 17

  • The state of The Exchange is now saved to the run state. No more Main Menu / Reload game shenanigans for free rerolls.

  • The price of buying Experience from the shop is now capped at 12

  • The price of rerolling the shop is now capped at 18

  • Experience and shop reroll costs now reset on each wave change

  • Enemy kings can now castle

  • Improvements to The Annointed

  • Increased the starting gold by 4 across the board

  • Enchanter can no longer add Soulbound to a piece (for now)

  • Enchanter can no longer add Summoner to a piece

  • When forfeitting or winning a run and returning to the Hub, the Player will now be placed outside of the respective portal instead of in the middle of the map.

  • Pieces that have more than 1 health now display their current health in their tooltip

  • Added trim and sway to the shop that should make it look swankier and feel floatier

Abilities:

Selfdestruct:

  • Added corpse launch to selfdestructed pieces

  • Selfdestruct no longer destroys soulbound pieces or instakills undying pieces

  • Selfdestruct now resolves at the end of the player turn rather than the beginning

  • Fixed an issue where Selfdestruct tile decals would not save and load properly

  • Fixed a bug where Selfdestruct would bug out the camera when the player died to it

Warper:

  • Nerfed Warper, can now only warp to one of the first four non-roster ranks. This was intended to be a re-positioning ability, but it was functioning too much like a 'auto-win-the-game' ability. It should still be extremely strong.

  • Added a special Rank Selector when warping a piece

Overshield:

  • Slightly nerfed Overshield, it now takes 3 half-turns to regenerate instead of 2. (1 round => 1.5 rounds)

  • Increased the size of the Overshield down VFX

  • Fixed various interactions between Overshield and Solarbeam

  • Fixed a bug where Overshield wouldn't regenerate

  • Fixed a bug where the state of Overshield was not being saved / loaded properly

  • Fixed a bug where Brutal pieces hitting Overshield pieces would cause errors

Relentless:

  • Reworked Relentless. It now functions in an opposite manner than how it used to

  • Each Relentless piece can be moved once for free without ending the Player's turn

  • Becomes stronger the more Relentless pieces you have

  • Can no longer make 'depth 2' moves that are difficult for the enemy AI to deal with

Roster Ranks:

  • It is no longer possible to move or attack with pieces that are in the roster ranks

  • When the player turn starts, their roster ranks will be packed into Rank 4, and any pieces in Rank 4 will be advanced onto the board where possible

  • Can no longer warp pieces in the back ranks

  • Summoner and Enchanter no longer work in the back ranks

Upgrades:

  • Implemented Infinite Fiefdom and Matriarchy

  • Re-ordered the upgrades to respect standard piece value order (P, K, B, R, Q, K)

  • Added pre-requisites to the Upgrades. In general, each piece type upgrade requires purchasing the one lower in the chain. The only exception is that Matriarchy requires Infinite Fiefdom

  • Imperatrix Sanguinis now correctly adds Brutal to all spawned Queens

Balance Changes:

King of Grass:

  • Wave 1:

    1. Pawns no longer have Thorns

    2. Bishops now have Thorns

  • Wave 2:

    1. Rooks are no longer Tanky

    2. Knights are now Tanky

King of Ice:

  • All 3 waves have received a balance overhaul from the beta version

King of Lightning:

  • Wave 1:

    1. Pawns are no longer Explosive

  • Waves 2 & 3:

    1. Reworked from the beta version

Beta / Main Game:

  • The beta (or full version) of the game sees a number of content additions:

  • Hooked up quite a few Steam Achievements

  • Added the Sun King

    1. The first wave based king

    2. Most complex (and fun?) king to date! Lucky beta testers!

    3. P.S. If you'd like to become a beta tester, join the Discord and ask!

Bug Fixes:

  • Fixed a bug where Rank and File would say Pawn and add to Queen

  • Fixed a bug where you could buy EXP or reroll the shop while the game has not initialized

  • Fixed a bug where you could buy EXP or reroll the shop while it's not visible (in pause menu, etc.)

  • Fixed a haemo-alkahestry bug that wouldn't allow the player to sacrifice pieces that were deep in the enemy board

  • Fixed a softlock when a thorns/undying piece would hit a thorns piece

  • Fixed numerous bugs with thorns/undying pieces hitting thorns/undying pieces

  • Fixed a bug where, if an explosive piece had the enemy king as one of its targets, the other pieces would not take damage

  • Fixed a bug where the SideUI's would tilt after a wave transition

  • Fixed a bug that would cause the shop tooltips to display in an incorrect location after a wave transition

  • Shop price tags (number & gold icon) should no longer look squashed.

  • Fixed a pervasive bug where the turn log would glitch out while the enemy king used abilities or moved pieces

  • Fixed a bug where dragging a piece while gaining a level up would cause the drag arrows & indicator to stay on the field

  • Fixed multiple bugs related to piece promotion

  • Fixed a multitude of bugs related to the King of the Sun (spoilers)

  • Fixed a bug where an enemy piece selfdestructing enemy pieces would award gold and experience

  • Fixed a bug where the wrong mini shard texture would be shown when killing a king

  • Fixed a bug with the Lightning King where its attack would not collide with pieces

  • Fixed a bug where the scale of afterburner trails would multiply by 2.5 every move

  • Fixed a bug that caused all logs coming through the new add ability function to appear as player logs

  • Patched a number of softlocks

  • Various game stability fixes

  • Innumerable small things!

T-minus 50 days until the full launch of the game!

See you then!

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