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Prismarch DemoNewsPrismarch - The Prism
Major update

Prismarch - The Prism

Prismarch Demo · published 2 Aug 2026, 17:10 UTC

All newsPlayers around this dateRead on Steam

Hello chess lovers!

If you missed it -

The official release date for Prismarch is October 27th, 2026! 🎉

Things are getting close!

Today, Prismarch v0.6.3 (Demo v1.3) is LIVE!

A brief but non-exhaustive list of the changes is as follows:

  • Added a toon shader to the chess pieces and certain objects. They should look more cartoonish.

Main Menu

  • Various improvements to the buttons, visuals

Hub World

  • Many objects that were not able to be jumped on (pipes, stairs) can now be jumped on. Jumping should be more consistent

  • Added clouds to the world barrier - it should feel more like an area and less like a plane!

  • Spruced up the central platform

  • Fixed a bug where you could jump up the invisible walls

  • Added a hidden achievement

  • Updated the visuals of the floor - dance baby, dance!

New Feature - The Prism!

  • Make your way to the center of the hub world and peer into the crystal

  • Spend crown shards to purchase permanent metaprogression upgrades

  • There are currently 18 upgrades to unlock, 3 for each piece type

  • Added upgrade screen transition

  • Entering / exiting the prism look should be far less buggy & play nice with the pause menu.

  • The various upgrades have more varied effects. It should feel like you're upgrading each type of piece now.

General

  • Switched the chess AI engine from stockfish to fairy-stockfish. The game should now be able to handle huge play configurations with more than 16 pieces on either side of the board.

  • Added promotions to the game, upcoming versions will have an instant promotion potion added to the shop.

  • Rebalanced the prices of various shop items

  • Did some engine work to allow the shop pieces to show their visuals without bugging out the game - you should be able to see at a glance when a piece offered by the shop has abilities on it.

  • Glacial should now work on Knights

  • Glacial no longer waits after firing, the game should flow smoother after using it

  • Updated the VFX, SFX, and game feel for all ice related abilities (Glacial, Zero Point, Frozen pieces)

  • Numerous bug fixes, softlock fixes, stability & performance additions to the game

  • Removed "Random Funny Death Messages" from the game - When dying you'll now just see "Checkmate", I don't think the humor was a hit.

  • Added launch effects to pieces

  • Attacking a thorns piece now does a double launch on both pieces

  • Tons more!

More from Prismarch Demo

Other announcements

All news
Major update7 Sep 2026Prismarch - Shock and Thaw!What a shock! The King of Lightning and Ice are storming the demo! Today, Prismarch v0.7.5 (Demo v1.4.0) is LIVE! It encompasses beta versions v0.6.5 to v0.7.5. General Changes & Fixes: · Temporarily added the King of Lightning and the King of Ice to the demo · The portals have been manually opened and do not require any story / quest completion, just hop in! · Added the Bleed status effect to…Major update14 May 2026Prismarch - The ExchangeHello Prismarchers! Today marks the first major content update for Prismarch, as we get closer to the full release of the game: Here's a brief overview of all the changes: General increase in performance and optimization · Options menu UI Rework / Polish · Video setttings remember your resolution / fullscreen preference · Video settings properly scale the game UI all the way up to 5120x1440 · A…