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Futa Succubus Slay!
News
Update notes for 27 August 2026
Game update
Update notes for 27 August 2026
Futa Succubus Slay!
· published
27 Aug 2026, 12:58 UTC
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Bug that caused game to hang when player killed by multi hit removed.
UI for card upgrades improved
Card formatting improved to make flavor text more easily distinguished from card mechanics
Additional difficulty levels added.
More from Futa Succubus Slay!
Other announcements
All news
Game update
11 Sep 2026
Update notes (12/09/26)
Patch Notes Bug Fixes • Fixed the overworld map becoming unresponsive (couldn't click icons or scroll) after an encounter — happened when gaining a consumable with a full inventory. • Fixed Windowed mode not applying / the game staying fullscreen when selected. • Fixed a combat soft-lock that could occur when using a targeted card and a targeted consumable on the same turn. • Fixed the succubus…
In-game event
5 Sep 2026
Balance build
And so the updates ramble on! This is a bigger update gameplay wise, but you can't call every update "Major" so regular it is. The main purpose this time around was to tweak the... well, complexity seems like the wrong word... depth, maybe... of the gameplay. I've added a couple of ways to increase energy generation on a run - making card draws and higher cost cards more viable - as well as a f…
Major update
1 Sep 2026
First major update
Hello all! Welcome to the first major update of ‘Futa Succubus Slay!’, boy this one was a pain in the ass to get out, and for reasons completely unrelated to the actual game itself! But more on that later*. So, reviews are in, no point pretending they aren’t “Mixed” as you all can see that for yourselves. Early complaints that it was too easy have already been addressed with the addition of dif…