Optimized the release experience of Lumina Pursuit. It can now be freely activated within a short period after shooting, preventing it from failing to activate when the shooting animation is interrupted.
Fixed an issue where the upgraded Triumphant Cloak did not display its visual effects correctly.
Optimized the final boss phase transition logic to prevent incorrect phase skipping.
Changed the Phase 2 boss name of Lilia to match Phase 1.
Optimized the navigation mesh in the Temple, making Lune's movement in the Temple behave more as intended.
Fixed an issue where the final boss's main body could become invisible after a grab attack was interrupted.
Fixed an issue where normal guarding could still be incorrectly triggered while Flawless Edge was equipped.
Optimized the auto-lock logic during the Sea Monster boss battle.
Reissued the embroidery reward that could potentially be missed in The Dreaming Brother side quest based on player progression.
Optimized parts of the terrain and invisible walls.
Optimized some enemy placement and combat logic.