Version 1.07 Update Notes

Lunarium · build 24572314 · published

On SteamNotes only · this build shipped before we watched the app

Bug Fixes & Optimizations

  • Optimized the release experience of Lumina Pursuit. It can now be freely activated within a short period after shooting, preventing it from failing to activate when the shooting animation is interrupted.

  • Fixed an issue where the upgraded Triumphant Cloak did not display its visual effects correctly.

  • Optimized the final boss phase transition logic to prevent incorrect phase skipping.

  • Changed the Phase 2 boss name of Lilia to match Phase 1.

  • Optimized the navigation mesh in the Temple, making Lune's movement in the Temple behave more as intended.

  • Fixed an issue where the final boss's main body could become invisible after a grab attack was interrupted.

  • Fixed an issue where normal guarding could still be incorrectly triggered while Flawless Edge was equipped.

  • Optimized the auto-lock logic during the Sea Monster boss battle.

  • Reissued the embroidery reward that could potentially be missed in The Dreaming Brother side quest based on player progression.

Other Optimizations

  • Optimized parts of the terrain and invisible walls.

  • Optimized some enemy placement and combat logic.