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Nightmare FrontierNewsUpdate 1.0.1.1651 - Patch Notes
In-game event

Update 1.0.1.1651 - Patch Notes

Nightmare Frontier · published 30 Jul 2026, 17:26 UTC

All newsPlayers around this dateRead on Steam

We're releasing a new update for Nightmare Frontier. Please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

IMPROVEMENTS

Tactical Mode

  • Ability icons introduced in Scavenger tooltips during deployment phase

  • 'Restart the Transmitter' 2nd stage objective description changed from "Survive 1 round for the Transmitter to restart." to "End Turn and survive next round for the Transmitter to restart."

  • 'Restart the Transmitter' objective icon changed to make it clear it's about fixing the transmitter and not obtaining a battery

  • AoE explosions VFX sizes were improved and made to match the area of effect

  • Piercing shot VFX now matches distance to the selected target

Game

  • Item scrapping introduced in level summary screens

  • Resources in Hideout's Stash now stack up to 10 000

  • Nightmare Essence, Parts and Manpower now display tooltips when hovered over in the Hideout

  • Dreadweaver tutorials now inform about resources dropped by the monsters

  • Fear icons in tooltips changed from red to violet to distinguish them from negative statuses

  • Chinese localization improved after 2nd LQA round

  • Maw, Monolith and Shimmer mechanics descriptions introduced in corresponding unlocks in Compounds

  • Multiple 2D item illustrations improved

  • Etheral Twin Barrel's ability was limited to 2/4 uses depending on its upgrade level

  • Grappling Hook V and VI range increased to 6 cells

BUGFIXES

  • Fixed the issue causing levels becoming pink by removing the problematic Decal Mode graphics setting

  • Fixed Engage and Immobilize statuses not working after Nightmare level change

  • Fixed the issue with Snake Pit effects not activating when a character entered the Snake Pit cell due to push riposte

  • Fixed the issue with Expired Syringe Gun bonus DMG being applied even if the target was not Plagued

  • Fixed the issue with Verminshades dropping Decay Vials and not Shiver Spines when killed by Precision Rifle or Surgical Knife

  • Fixed the issue causing Slaughterbrand's buffs and passive abilities to be taken away too early

  • Fixed multiple issues with obstacles locking out sections of certain levels

  • Fixed target selection issues while using the gamepad

  • Fixed the issue with tutorial videos not displaying on Steamdeck

  • Fixed multiple visual issues with weapon models display in tactical mode

More from Nightmare Frontier

Other announcements

All news
Community7 Aug 2026Community AssetsAttention Scavengers, We are thrilled to announce that the Nightmare Frontier Steam Community items have officially arrived! You can now collect, craft, and customize your Steam profile with theme-inspired gear earned simply by playing the game. Here is a look at what is now available in your Inventory and the Steam Community Market: · Trading Cards: Collect the full set of cards featuring key…In-game event5 Aug 2026Update 1.0.1.1652B - Patch NotesWe're releasing a new update for Nightmare Frontier . Please let us know what you think of the list of changes. Your feedback is essential to keep improving the game. BUGFIXES · Fixed the issue causing holstered Items to disappear when transferring between characters of different classes · Fixed the blocker on Restarting Transmitter missions, caused by undoing actions following the Transmitter…Major update22 Jul 2026V1.0 is out nowThe wait is officially over. Nightmare Frontier has officially left Early Access and entered Version 1.0. To everyone who supported us during Early Access, reporting bugs, sharing feedback, and sticking with us through every patch. Thank you. Your passion and insights shaped Nightmare Frontier into what it is today. We truly couldn't have built this game without such an incredible community beh…