Hi all,
The next major update for Rocky Mayhem is available for testing in the beta branch "Chaos". This will be a very rough update to begin with, and will be smoothed out overtime before launch. Brief patch notes will be supplied below, with the extensive version coming out with Patch 23's launch.
Last update rolled back the main branch from Patch #22.03 to #21.2. This was due to game breaking bugs that added invincibility. After fixing the bugs with the last patch, I have decided to make this build available on the main branch, with Chaos being locked until Patch #23. All changes to anything other than Chaos will be accessible. Please note that there may be unknown bugs caused by Chaos which will be looked into, if any are discovered.
All Modes: Critical Damage mechanic
Chaos: Additional Upgrades
Chaos: Endgame Achievement
Chaos: Balancing
Unlock combat upgrades by progressing the battery bar. You start off with the base stats of 300 RPM (Rounds Per Minute). Through the first combat upgrade, you can get a 25% increase to 400RPM and 40% extra usage of the shield at 25% charge. The second upgrade grants a restoration of 33HP and adds 5 seconds to the clock at 50% charge. Through the final upgrade, you can get a further 33% increase of your fire rate to 600RPM at 75% charge. These are subject to change with further balancing before launch.
V2 of 'Chaos' difficulty for Classic
Comments: This update to the difficulty is to make it more intense, while balancing out how much damage and charge you make overtime. This still needs fine tuning.
Chaos: Added 'Upgrades'
Chaos: Added 'B.R.U.T.E'
Comments: This new BRUTE will shoot slightly slower, have a 80% increased line of sight and move faster. Due to the already chaotic nature of the mode, this will spawn after 45 seconds.
All Modes: Increased brightness of 'Heavy Barrel' lighting effect
Settings: Increased medium and maximum brightness by 30%
Chaos: Enemies spawn 70% faster at 75% charge
Chaos: Asteroids spawn 0.3s slower, then 0.1s faster at 25%
Chaos: Asteroids move 5% slower
Chaos: Patrol Ships spawn in groups of 2, previously 1
Chaos: Patrol Ships line of sight increased by 10%
Chaos: Patrol Ships firing speed increased by 50%
Chaos: Patrol Ships are now worth 3%, down from 5%
Chaos: Base Fire rate increased by 20%
Most Wanted: BRUTEs will no longer be pushed back when hit
Most Wanted: BRUTEs lose 8HP per bullet, instead of 10HP.
Chaos: Fixed asteroids disappearing prematurely
Chaos: Fixed spelling error on 'Mode' in-game
Reality Shift: Fixed victory, pause, and options menu being overlapped by health bars