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Scourgefall PlaytestNewsPlaytest 1 - Quality of Life and Improvements Patch
Game update

Playtest 1 - Quality of Life and Improvements Patch

Scourgefall Playtest · published 18 Jul 2026, 11:57 UTC

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  1. Victory/ Defeat screen now has an “Invasion” text on top to visually see that the run was done in invasion mode in screenshots etc
  2. Opened chat input now closes and clears on Victory/ Defeat
  3. Arrow up now fills the chat input with the last sent message/ command
  4. Increased the price of bugs to make the BugNet relevant
  5. Fixed a typo in a scourge warning message
  6. Resource bar growth now has logarithmic falloff after a certain value to not cover the entire screen with them as easilly
  7. Added a star image to the Victory/Defeat screen that shows whether Achievements/ Unlocks were enabled for this run. This star is greyscale if commands were used during that run. (Doesn’t do anything but display for now)
  8. Added item rarity/ grade borders to item slots so the player can see the items grade/ rarity without needing to hover it.
  9. Made item hover description slightly less transparent (might need more in the future)
  10. Lowered the amount of obstacles in the dungeon biome
  11. The player can now hold leftclick on all melee weapons and tools to continuously swing
  12. The player can now hold rightclick on all ranged-/ magic weapons and consumables to continuously use
  13. Pressing a hotbar key (1-5) now queues up the switch after the current action (If in the middle of an attack for example)
  14. Crafting any Weapon or Tool now prioritizes grabbing the item onto the player's mouse before inventory slots. When a player crafts an item like a weapon/ tool they probably want to put it into the hotbar straight away anyways so this should save one click.
  15. Fixed soundtrack selection not being synced across clients. For biomes/ towns with different soundtrack variants all players should now always hear the same one.
  16. Improved the camera so that the player should always be in frame when looking up/ down very far, and when falling. The movement might feel a bit too harsh now when the player is on the edges of the screen so it might need future improvement.
  17. Deployed a potential fix for the classic item dupe bug where 2 players could pick up the same item if they walk into it at roughly the same time.
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Game update18 Jul 2026Playtest 1 Balancing Patch - 3Starting items now get shown in hotbar again to not confuse players · Some bugs fixed regarding commands and debugging · Slightly increased herb drops from sliimes · Hopefully fixed trees sometimes dropping their wood out of bounds · Rebalanced Early and Midgame shop pools to contain more materials instead of being filled with just tools and weapons (lategame was already patched in an earlier u…Game update18 Jul 2026Playtest 1 Balancing Patch - 2Biome distribution adjusted · Potential fix for weapon effects persisting through to next game · Fix for burning and shocking damage bug introduced in update 1 · Escape now closes chat correctly · Items now get put into inventory then backpack and only fill hotbar if those are full. Weapons, consumables and Tools skip this and can drop straight into the hotbar. · You can now reforge equipped it…Game update17 Jul 2026Playtest 1 Balancing PatchImproved collection UI with arrow symbols instead of "+/-" · Dash made independent from movement direction · Quit to Main Menu button added to character creation · Lowered amount of clutter items from chests (Jewelry and Uniques untouched) · Fixed bugged scaling of the Cascading boon · Fixed Lategame shop pool to have more useful items and not just tools and weapons · Increased price of HP poti…